{
 "Wen Liqiao": {
  "name": "Wen Liqiao",
  "role": "Bounty Hunter",
  "home": "",
  "player": "",
  "concept": "Alliance-trained tracker gone freelance",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol and two spare clips; binoculars; restraints; Cortex slate with warrant listings; trail rations; long coat.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Paper Trail Hunter",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Notice: Spend a Plot Point to step up your Notice die when you're looking for something someone tried to hide.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Never Raises Her Voice",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Shoot: When you hit, spend a Plot Point to step up the Complication you inflict.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Washed Out of the Academy",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Sneak: Spend a Plot Point to reroll your Sneak die when it's dark or crowded.",
  "d3u2": false,
  "d3t3": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d3u3": false,
  "notes": "Paper Trail Hunter: finds anyone who leaves a record. Highlights Notice, Know, Operate.\nNever Raises Her Voice: cold, patient, unsettling. Highlights Focus, Influence, Shoot.\nWashed Out of the Academy: knows how the Alliance thinks. Highlights Know, Shoot, Sneak.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Notice (Paper Trail Hunter) and Shoot (Never Raises Her Voice); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested bounty hunter kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: claim-jumpers on her bounties. Fear: being hunted herself. Desire: a big enough payout to quit.",
  "a1n": "Warrant Book Full of Faces",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Long-Barrelled Stunner",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d6",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d6",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "Tracking",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Pistols",
  "s14": "d8",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Obadiah Kettering": {
  "name": "Obadiah Kettering",
  "role": "Preacher",
  "home": "",
  "player": "",
  "concept": "Former Browncoat sergeant who found faith",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Worn scripture and a rosary; simple robes and a traveling coat; small medical pouch; walking stick; letters of introduction.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Man of the Cloth",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Quiet Strength",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Labor: Spend a Plot Point to double your Labor die when the whole crew pitches in behind you.",
  "d2u3": false,
  "d3n": "Fought at the Long Valley",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d3u2": false,
  "d3t3": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d3u3": false,
  "notes": "Man of the Cloth: folks tell him things they shouldn't. Highlights Influence, Know, Treat.\nQuiet Strength: slow to anger, hard to move. Highlights Focus, Labor, Fight.\nFought at the Long Valley: still wakes up ducking. Highlights Shoot, Survive, Notice.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Man of the Cloth) and Focus (Quiet Strength); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested preacher kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: cruelty to the helpless. Fear: that he hasn't really changed. Desire: to bury his last war for good.",
  "a1n": "Battered Hymnal with a Pistol Inside",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Sergeant's Habits",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d6",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d10",
  "s5x": "",
  "s6": "d10",
  "s6x": "Sermons",
  "s7": "d8",
  "s7x": "Scripture",
  "s8": "d6",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d6",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d8",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Pilar Okonkwo-Reyes": {
  "name": "Pilar Okonkwo-Reyes",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Short-hop courier with a perfect record",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Hot Hand on the Stick",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Can't Sit Still",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Drive: When you push a vehicle past its limits, spend a Plot Point to double your Drive die; the vehicle takes a d6 Complication afterwards.",
  "d2u2": true,
  "d2t3": "Move: Spend a Plot Point to reroll your Move die when you have room to run.",
  "d2u3": false,
  "d3n": "Raised on a Courier Line",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d3u3": false,
  "notes": "Hot Hand on the Stick: flies like the ship is her own body. Highlights Fly, Operate, Notice.\nCan't Sit Still: fidgety, restless, impatient. Highlights Move, Drive, Throw.\nRaised on a Courier Line: knows every lane and every dock master. Highlights Know, Influence, Fly.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Hot Hand on the Stick) and Drive (Can't Sit Still); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: being grounded. Fear: losing a delivery. Desire: a ship of her own.",
  "a1n": "Her Courier Medallion",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Patched Pressure Suit",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Dock Master Who Owes Her",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d10",
  "s1x": "Hovercraft",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Atmospheric Entry",
  "s5": "d4",
  "s5x": "",
  "s6": "d6",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d8",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d6",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Dmitri Halvorsen-Gao": {
  "name": "Dmitri Halvorsen-Gao",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Scrapyard kid from a junker moon",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Grease Monkey",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Talks to Machines",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Junkyard Upbringing",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Labor: Spend a Plot Point to double your Labor die when the whole crew pitches in behind you.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Grease Monkey: if it has moving parts, he can fix it. Highlights Fix, Craft, Operate.\nTalks to Machines: means it, too. Highlights Focus, Notice, Fix.\nJunkyard Upbringing: nothing gets thrown away. Highlights Labor, Survive, Trick.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Grease Monkey) and Notice (Talks to Machines); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: waste. Fear: an engine he can't fix. Desire: to see a Core shipyard from the inside.",
  "a1n": "Bottomless Tool Roll",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Junk-Built Diagnostic Box",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d8",
  "s0x": "Spare Parts",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Engines",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d6",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Esperanza Tolliver": {
  "name": "Esperanza Tolliver",
  "role": "Medic",
  "home": "",
  "player": "",
  "concept": "Field nurse from the war, never certified",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Doctor's bag (bandages, sutures, painkillers, antibiotics, stimulant hypos); clean gloves; field scanner; medical references on a slate.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Battlefield Nurse",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Treat: Spend a Plot Point to step up your Treat die when you work under fire.",
  "d1u2": true,
  "d1t3": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d1u3": false,
  "d2n": "Gallows Humour",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": true,
  "d2t3": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d2u3": false,
  "d3n": "Unlicensed and Proud of It",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Trick: Spend a Plot Point to reroll your Trick die when you have a second chance at the same lock or mark.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Battlefield Nurse: patches people up under fire. Highlights Treat, Focus, Move.\nGallows Humour: laughs at the worst moments. Highlights Perform, Influence, Focus.\nUnlicensed and Proud of It: no Core board ever passed her. Highlights Treat, Trick, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Treat (Battlefield Nurse) and Influence (Gallows Humour); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested medic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: doctors who turn the poor away. Fear: another field hospital. Desire: to be called \"Doctor\" just once.",
  "a1n": "Army Surplus Med Kit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Ledger of Old Patients",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d6",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d6",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "Trauma, Field Surgery",
  "s18": "d6",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ji-ho Ballantyne": {
  "name": "Ji-ho Ballantyne",
  "role": "Grifter",
  "home": "",
  "player": "",
  "concept": "Card sharp with a dozen names",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Two good suits and one bad one; deck of cards; spare ident papers; pocket recorder; hold-out derringer.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Silver-Tongued Liar",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d1u3": false,
  "d2n": "Lucky Streak",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": false,
  "d2t3": "Move: Spend a Plot Point to reroll your Move die when you have room to run.",
  "d2u3": false,
  "d3n": "Riverboat Casino Brat",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d3u2": true,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Silver-Tongued Liar: the story always fits. Highlights Influence, Trick, Perform.\nLucky Streak: until it isn't. Highlights Trick, Notice, Move.\nRiverboat Casino Brat: grew up under the tables. Highlights Perform, Know, Sneak.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Silver-Tongued Liar) and Perform (Riverboat Casino Brat); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested grifter kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: being cheated. Fear: the day the luck stops. Desire: one last score big enough to vanish.",
  "a1n": "Marked Deck",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Forged Ident Cards",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d10",
  "s6x": "Fast Talk",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d10",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d8",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "Card Games",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ruth Ndiaye-Calloway": {
  "name": "Ruth Ndiaye-Calloway",
  "role": "Scout",
  "home": "",
  "player": "",
  "concept": "Homesteader's daughter who rides ahead",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Rifle with scope; binoculars; canteen and trail rations; bedroll; compass and paper maps; hunting knife.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Trailblazer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Speaks Plain",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": false,
  "d2t3": "Labor: Spend a Plot Point to double your Labor die when the whole crew pitches in behind you.",
  "d2u3": false,
  "d3n": "Burnt-Out Homestead",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Shoot: Spend a Plot Point to double your Shoot die when you fire from cover.",
  "d3u2": false,
  "d3t3": "Survive: When the crew runs short of food, air or water, spend a Plot Point to step down that Complication.",
  "d3u3": true,
  "notes": "Trailblazer: finds the path nobody else sees. Highlights Survive, Notice, Move.\nSpeaks Plain: says what she means, always. Highlights Influence, Focus, Labor.\nBurnt-Out Homestead: the land took everything once. Highlights Survive, Shoot, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Survive (Trailblazer) and Survive (Burnt-Out Homestead); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested scout kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: land-grabbers. Fear: open, empty sky with no way home. Desire: to plant something that lasts.",
  "a1n": "Her Pa's Long Rifle",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Weathered Range Maps",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "Mule",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d8",
  "s13x": "",
  "s14": "d6",
  "s14x": "",
  "s15": "d10",
  "s15x": "Desert",
  "s16": "d4",
  "s16x": "",
  "s17": "d6",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Teodor Vasile": {
  "name": "Teodor Vasile",
  "role": "Gunhand",
  "home": "",
  "player": "",
  "concept": "Bar-fight champion of three moons",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol and two spare clips; knife; armored vest; ammunition belt; field rations.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Hired Muscle",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fight: Spend a Plot Point to step up your Fight die when you're outnumbered.",
  "d1u2": true,
  "d1t3": "Labor: When you keep working through a hard day, spend a Plot Point to step down a fatigue Complication.",
  "d1u3": false,
  "d2n": "Talks with His Fists",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Move: When you dodge an attack, spend a Plot Point to create a d6 Asset for the cover or position you reached.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Prizefighter's Ring Name",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Throw: Spend a Plot Point to double your Throw die when you throw to a crewmate instead of at an enemy.",
  "d3u2": false,
  "d3t3": "Perform: Spend a Plot Point to step up your Perform die when you have an audience.",
  "d3u3": false,
  "notes": "Hired Muscle: stands in the doorway looking large. Highlights Fight, Labor, Influence.\nTalks with His Fists: thinks after he swings. Highlights Fight, Move, Focus.\nPrizefighter's Ring Name: the \"Bucharest Bull\" in the betting halls. Highlights Perform, Fight, Throw.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fight (Hired Muscle) and Move (Talks with His Fists); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested gunhand kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: being called stupid. Fear: his mother finding out what he does. Desire: one honest fight he wins clean.",
  "a1n": "Brass-Knuckled Reputation",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Sawn-Off Scattergun",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "Brawling",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d6",
  "s12x": "",
  "s13": "d10",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d8",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Amara Siddiqui": {
  "name": "Amara Siddiqui",
  "role": "Cortex Tech",
  "home": "",
  "player": "",
  "concept": "Wave-hacker who got too curious",
  "physical": "d6",
  "mental": "d10",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Cortex slate; tool roll for electronics; signal scanner; spare data sticks; a coat full of cables and adapters.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Ghost in the Cortex",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Operate: Spend a Plot Point to step up your Operate die when you use machinery you know well.",
  "d1u2": true,
  "d1t3": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d1u3": false,
  "d2n": "Too Curious for Her Own Good",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d2u3": false,
  "d3n": "Ex-Corporate Coder",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d3u2": false,
  "d3t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d3u3": false,
  "notes": "Ghost in the Cortex: slips through any network. Highlights Operate, Trick, Know.\nToo Curious for Her Own Good: opens every locked file. Highlights Notice, Know, Focus.\nEx-Corporate Coder: wrote the code she now breaks. Highlights Operate, Influence, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Operate (Ghost in the Cortex) and Notice (Too Curious for Her Own Good); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested cortex tech kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: secrets kept to hurt people. Fear: her face on a wanted wave. Desire: to know what the company buried.",
  "a1n": "Custom Cortex Slate",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Anonymous Wave Relay",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "Corporate Secrets",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Cortex Security",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d8",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ignatius Mbeki-Lowe": {
  "name": "Ignatius Mbeki-Lowe",
  "role": "Purser",
  "home": "",
  "player": "",
  "concept": "Trader who can sell sand on a desert moon",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Ledger and accounting slate; locked cash box with trade goods; sample case; scales; a respectable coat for meetings.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Silver-Tongued Haggler",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Never Forgets a Debt",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Trick: Spend a Plot Point to reroll your Trick die when you have a second chance at the same lock or mark.",
  "d2u3": false,
  "d3n": "Market-Stall Upbringing",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Silver-Tongued Haggler: always gets ten percent more. Highlights Influence, Know, Notice.\nNever Forgets a Debt: owed or owing. Highlights Focus, Know, Trick.\nMarket-Stall Upbringing: raised among Eavesdown hawkers. Highlights Perform, Influence, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Silver-Tongued Haggler) and Focus (Never Forgets a Debt); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested purser kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: being short-changed. Fear: an unpaid debt coming due. Desire: a trading house with his name on it.",
  "a1n": "Thick Book of Contacts",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Locked Strongbox",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Bargaining",
  "s7": "d10",
  "s7x": "Trade Goods",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Constance Ferrier": {
  "name": "Constance Ferrier",
  "role": "Companion",
  "home": "",
  "player": "",
  "concept": "Registered Companion who left the Guild house",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Fine gowns and a traveling wardrobe; tea service; Guild-standard cosmetics; private correspondence; a small, elegant knife.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Guild-Trained Grace",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Perform: Spend a Plot Point to step up your Perform die when you have an audience.",
  "d1u2": true,
  "d1t3": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d1u3": false,
  "d2n": "Keeper of Confidences",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d2u3": false,
  "d3n": "Walked Away from Sihnon",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Treat: Spend a Plot Point to double your Treat die when you have proper supplies and a clean room.",
  "d3u2": false,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Guild-Trained Grace: every gesture is deliberate. Highlights Perform, Influence, Focus.\nKeeper of Confidences: hears everything, repeats nothing. Highlights Notice, Influence, Know.\nWalked Away from Sihnon: the Guild still writes to her. Highlights Know, Perform, Treat.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Perform (Guild-Trained Grace) and Notice (Keeper of Confidences); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested companion kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: cruelty disguised as manners. Fear: being used again. Desire: to choose her own clients, always.",
  "a1n": "Guild Registry Seal",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Client Who Owes Her a Favor",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Etiquette",
  "s7": "d10",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d10",
  "s12x": "Dance",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d8",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Hollis Achterberg": {
  "name": "Hollis Achterberg",
  "role": "Salvager",
  "home": "",
  "player": "",
  "concept": "Wreck diver who works alone",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Vacuum-rated suit; cutting torch; magnetic boots; salvage crowbar; tether line and clips; handheld sensor.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Wreck Diver",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Superstitious",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": false,
  "d2t3": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d2u3": false,
  "d3n": "Lost His Partner in the Drift",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Operate: Spend a Plot Point to create a d6 Asset for a Cortex record, sensor reading or control you got into.",
  "d3u2": true,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Wreck Diver: knows how dead ships die. Highlights Fix, Survive, Notice.\nSuperstitious: reads omens in every hull. Highlights Focus, Notice, Know.\nLost His Partner in the Drift: won't talk about it. Highlights Operate, Survive, Move.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Wreck Diver) and Operate (Lost His Partner in the Drift); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested salvager kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: scavengers who rob the dead. Fear: silence on the comm. Desire: to find his partner's ship.",
  "a1n": "Magnetic Grapple Rig",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Patched Vacuum Suit",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d6",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Salvage",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Vacuum Suits",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Song Meiling": {
  "name": "Song Meiling",
  "role": "Cook",
  "home": "",
  "player": "",
  "concept": "Galley cook who used to run a dumpling stall",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Knife roll and a good wok; spice tins; ration stores; galley first-aid kit; apron with too many pockets.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Ship's Cook",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Craft: Spend a Plot Point to step up your Craft die when you build or mend something from whatever is lying around.",
  "d1u2": true,
  "d1t3": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d1u3": false,
  "d2n": "Mother Hen",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Treat: When you step down an injury Complication, spend a Plot Point to step it down once more.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Night-Market Dumpling Queen",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d3u2": false,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Ship's Cook: the crew lives on her cooking. Highlights Craft, Influence, Notice.\nMother Hen: fusses over everyone. Highlights Treat, Influence, Focus.\nNight-Market Dumpling Queen: known in every port by her stall. Highlights Perform, Know, Influence.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Craft (Ship's Cook) and Treat (Mother Hen); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested cook kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: anyone who goes hungry on purpose. Fear: an empty pantry. Desire: to open a restaurant in a nice part of town.",
  "a1n": "Grandmother's Cleaver",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Spice Chest",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Night-Market Cousins",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d10",
  "s0x": "Cooking",
  "s1": "d4",
  "s1x": "",
  "s2": "d6",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Gossip",
  "s7": "d6",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d6",
  "s16x": "",
  "s17": "d8",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Bartholomew \"Bart\" Quist": {
  "name": "Bartholomew \"Bart\" Quist",
  "role": "Stowaway",
  "home": "",
  "player": "",
  "concept": "Runaway from a Core prep school",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Rucksack of mixed clothes; a few stolen snacks; flashlight; schoolbooks on a slate; pocket knife.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Hides in Small Spaces",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Sneak: Spend a Plot Point to step up your Sneak die when you go in alone.",
  "d1u2": true,
  "d1t3": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d1u3": false,
  "d2n": "Know-It-All",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Rich Kid on the Run",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d3u2": false,
  "d3t3": "Perform: Spend a Plot Point to step up your Perform die when you have an audience.",
  "d3u3": false,
  "notes": "Hides in Small Spaces: gone before you look. Highlights Sneak, Move, Trick.\nKnow-It-All: read every book on the ship. Highlights Know, Notice, Influence.\nRich Kid on the Run: his family's money follows him. Highlights Know, Influence, Perform.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Sneak (Hides in Small Spaces) and Know (Know-It-All); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested stowaway kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: being treated like a child. Fear: being dragged back home. Desire: to earn his place on a crew.",
  "a1n": "Stolen Family Credit Chip",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Pocket Encyclopedia Slate",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d4",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "Core History",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d10",
  "s14x": "Ductwork",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Oksana Delacroix": {
  "name": "Oksana Delacroix",
  "role": "Smuggler",
  "home": "",
  "player": "",
  "concept": "Runs medicine past Alliance blockades",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; false manifests; signal scrambler; pocket scanner for customs sweeps; spare coat with hidden lining.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Blockade Runner",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Sneak: When you slip past someone unseen, spend a Plot Point to create a d6 Asset for the way you got in.",
  "d1u3": false,
  "d2n": "Heart of Gold, Hide of Leather",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": false,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Born on a Border Moon",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Trick: Spend a Plot Point to reroll your Trick die when you have a second chance at the same lock or mark.",
  "d3u2": true,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Blockade Runner: knows where the patrols turn back. Highlights Fly, Sneak, Notice.\nHeart of Gold, Hide of Leather: won't admit she's soft. Highlights Influence, Focus, Treat.\nBorn on a Border Moon: caught between two governments. Highlights Survive, Trick, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Blockade Runner) and Trick (Born on a Border Moon); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested smuggler kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: Alliance price-gouging on medicine. Fear: a full search of her hold. Desire: to put every smuggler out of work.",
  "a1n": "False-Bottom Crates",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Friend at the Customs House",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Evasion",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d10",
  "s14x": "Hidden Cargo",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d6",
  "s17x": "",
  "s18": "d10",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ezekiel Moon": {
  "name": "Ezekiel Moon",
  "role": "Mercenary",
  "home": "",
  "player": "",
  "concept": "Professional soldier who stayed in the business",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Assault rifle and spare clips; sidearm; armored vest; combat knife; field rations and canteen; rough maps of the job site.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Old Soldier",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d1u2": true,
  "d1t3": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d1u3": false,
  "d2n": "Cold Professional",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Fight: Spend a Plot Point to double your Fight die when you protect someone who can't fight back.",
  "d2u3": false,
  "d3n": "Served Both Sides",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d3u3": false,
  "notes": "Old Soldier: done this a hundred times. Highlights Shoot, Focus, Survive.\nCold Professional: it's just a job. Highlights Notice, Focus, Fight.\nServed Both Sides: worked for the Alliance and against it. Highlights Know, Influence, Shoot.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Shoot (Old Soldier) and Notice (Cold Professional); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mercenary kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: someone who breaks a contract. Fear: going soft. Desire: a quiet retirement on a moon nobody visits.",
  "a1n": "Old Service Rifle",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Mercenary Company Contacts",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "Knives",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d6",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Rifles",
  "s14": "d6",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d6",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Lakshmi Oduya": {
  "name": "Lakshmi Oduya",
  "role": "Wrangler",
  "home": "",
  "player": "",
  "concept": "Cattle hand who can drive anything with legs or wheels",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Saddle and tack; lasso; long rifle; duster and wide-brimmed hat; canteen; branding and veterinary kit.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Cattle Hand",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Drive: Spend a Plot Point to step up your Drive die in a chase over rough ground.",
  "d1u2": true,
  "d1t3": "Labor: When you keep working through a hard day, spend a Plot Point to step down a fatigue Complication.",
  "d1u3": false,
  "d2n": "Easygoing",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": false,
  "d2t3": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d2u3": false,
  "d3n": "Ranch-Moon Family",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Throw: Spend a Plot Point to double your Throw die when you throw to a crewmate instead of at an enemy.",
  "d3u2": true,
  "d3t3": "Treat: Spend a Plot Point to step up your Treat die when you work under fire.",
  "d3u3": false,
  "notes": "Cattle Hand: at home in the saddle. Highlights Drive, Labor, Survive.\nEasygoing: nothing ruffles her. Highlights Influence, Perform, Focus.\nRanch-Moon Family: big, loud, and loyal. Highlights Labor, Throw, Treat.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Drive (Cattle Hand) and Throw (Ranch-Moon Family); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested wrangler kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: cruelty to animals. Fear: stampedes. Desire: her own herd on her own land.",
  "a1n": "Pepper the Trusty Gelding",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Coiled Rope",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d10",
  "s1x": "Horses",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d10",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d6",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d6",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d10",
  "s16x": "Lasso",
  "s17": "d6",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Augustin Leblanc-Huang": {
  "name": "Augustin Leblanc-Huang",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Owner-operator of a one-man courier",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Small-Ship Captain",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Fly: When you fly somewhere nobody sane would, spend a Plot Point to double your Fly die.",
  "d1u3": false,
  "d2n": "Stubborn as a Mule",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Labor: Spend a Plot Point to double your Labor die when the whole crew pitches in behind you.",
  "d2u3": false,
  "d3n": "Lost It All to Debt",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Trick: Spend a Plot Point to reroll your Trick die when you have a second chance at the same lock or mark.",
  "d3u2": false,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Small-Ship Captain: knows every job's angle. Highlights Influence, Fly, Notice.\nStubborn as a Mule: never takes the first offer. Highlights Focus, Influence, Labor.\nLost It All to Debt: ship's half owned by a loan shark. Highlights Know, Trick, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Small-Ship Captain) and Focus (Stubborn as a Mule); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: being told what to do. Fear: losing the ship. Desire: to make the last loan payment.",
  "a1n": "Courier Route Contracts",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Loan Shark's Patience",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d6",
  "s3x": "",
  "s4": "d10",
  "s4x": "Courier Runs",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Negotiation",
  "s7": "d6",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Mireille Abara": {
  "name": "Mireille Abara",
  "role": "Medic",
  "home": "",
  "player": "",
  "concept": "Core surgeon who struck out for the Rim",
  "physical": "d6",
  "mental": "d10",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Doctor's bag (bandages, sutures, painkillers, antibiotics, stimulant hypos); clean gloves; field scanner; medical references on a slate.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Gifted Surgeon",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Treat: Spend a Plot Point to step up your Treat die when you work under fire.",
  "d1u2": true,
  "d1t3": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d1u3": false,
  "d2n": "Can't Look Away",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Core World Degree",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Operate: Spend a Plot Point to step up your Operate die when you use machinery you know well.",
  "d3u3": false,
  "notes": "Gifted Surgeon: steady hands, sharper mind. Highlights Treat, Focus, Know.\nCan't Look Away: must help, even when she shouldn't. Highlights Treat, Notice, Influence.\nCore World Degree: the best schooling credits can buy. Highlights Know, Influence, Operate.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Treat (Gifted Surgeon) and Notice (Can't Look Away); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested medic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: preventable deaths. Fear: her old colleagues finding her. Desire: a free clinic on the Rim.",
  "a1n": "Portable Surgical Kit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Ivy-League Diploma",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d10",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "Pharmacology",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "Surgery",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Tobias \"Toby\" Nakamura-Ruiz": {
  "name": "Tobias \"Toby\" Nakamura-Ruiz",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Kid pilot from a crop-dusting family",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Crop-Duster Ace",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Overconfident",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": true,
  "d2t3": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d2u3": false,
  "d3n": "Farm Moon Kid",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Fix: Spend a Plot Point to create a d6 Jury-Rigged Asset that lasts until the end of the scene.",
  "d3u2": false,
  "d3t3": "Drive: Spend a Plot Point to step up your Drive die in a chase over rough ground.",
  "d3u3": false,
  "notes": "Crop-Duster Ace: flies low and crazy. Highlights Fly, Notice, Move.\nOverconfident: thinks he's invincible. Highlights Fly, Influence, Perform.\nFarm Moon Kid: knows engines and harvests. Highlights Fix, Labor, Drive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Crop-Duster Ace) and Influence (Overconfident); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points.",
  "history": "Hooks. Anger: being called a kid. Fear: crashing with passengers. Desire: to fly a real ship out past the Rim.",
  "a1n": "Lucky Flight Goggles",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Family Crop-Duster",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d8",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d8",
  "s3x": "Farm Machinery",
  "s4": "d10",
  "s4x": "Low-Altitude Flying",
  "s5": "d4",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d6",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "",
  "shipModel": "",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "",
  "engines": "",
  "hull": "",
  "systems": "",
  "roster": "",
  "cargo": "",
  "sd1n": "",
  "sd1d": "",
  "sd1t1": "",
  "sd1u1": false,
  "sd1t2": "",
  "sd1u2": false,
  "sd1t3": "",
  "sd1u3": false,
  "sd2n": "",
  "sd2d": "",
  "sd2t1": "",
  "sd2u1": false,
  "sd2t2": "",
  "sd2u2": false,
  "sd2t3": "",
  "sd2u3": false,
  "sd3n": "",
  "sd3d": "",
  "sd3t1": "",
  "sd3u1": false,
  "sd3t2": "",
  "sd3u2": false,
  "sd3t3": "",
  "sd3u3": false,
  "sa1n": "",
  "sa1d": "",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "",
  "sa2d": "",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Silas Brandvold": {
  "name": "Silas Brandvold",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Widowed trader who inherited the ship",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Old Hand Captain",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Overprotective Father",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Fight: Spend a Plot Point to double your Fight die when you protect someone who can't fight back.",
  "d2u3": false,
  "d3n": "Mortgaged to the Hilt",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Trick: Spend a Plot Point to step up your Trick die when the mark trusts you.",
  "d3u3": false,
  "notes": "Old Hand Captain: twenty years running cargo. Highlights Influence, Fly, Notice.\nOverprotective Father: won't let his girl take risks. Highlights Focus, Fight, Notice.\nMortgaged to the Hilt: the bank owns most of the ship. Highlights Know, Trick, Influence.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Old Hand Captain) and Focus (Overprotective Father); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: anyone who threatens his daughter. Fear: the repo men. Desire: to pay off the ship outright.",
  "a1n": "Family Trade Ledger",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Spirit-Level Navigator",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Banker Who Likes Him",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d8",
  "s2x": "",
  "s3": "d6",
  "s3x": "",
  "s4": "d8",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Haggling",
  "s7": "d8",
  "s7x": "Freight Law",
  "s8": "d6",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d6",
  "s18x": "",
  "shipName": "Grey Heron",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Silas Brandvold",
  "shipPort": "",
  "shipConcept": "A father and daughter running the family ship on its last legs, one job ahead of the repo men.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Silas Brandvold (Captain)\nIngrid Brandvold (Mechanic)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Last Legs",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to step up Engines for one roll; she takes a d6 Complication afterwards.",
  "sd2u2": true,
  "sd2t3": "Hull: When she would break down, spend a Plot Point to put it off until the end of the scene.",
  "sd2u3": false,
  "sd3n": "Family Home Aboard",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a family keepsake or old log entry that helps.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to step up Hull when the family defends her together.",
  "sd3u3": false,
  "sa1n": "Patched-Up Cargo Bay",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Twenty Years of Spare Parts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ingrid Brandvold": {
  "name": "Ingrid Brandvold",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Grew up in the engine room",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Born in the Engine Room",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Rebellious Streak",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Move: When you dodge an attack, spend a Plot Point to create a d6 Asset for the cover or position you reached.",
  "d2u2": true,
  "d2t3": "Trick: Spend a Plot Point to reroll your Trick die when you have a second chance at the same lock or mark.",
  "d2u3": false,
  "d3n": "Ship's Kid",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Fly: Spend a Plot Point to add the ship's Engines die to a roll that isn't about flying, because you know just where to put her.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Born in the Engine Room: knows every bolt by sound. Highlights Fix, Notice, Craft.\nRebellious Streak: does what she's told not to. Highlights Move, Trick, Sneak.\nShip's Kid: the only home she's known. Highlights Fly, Fix, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Born in the Engine Room) and Move (Rebellious Streak); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being told she's too young. Fear: losing the ship. Desire: to fly on her own one day.",
  "a1n": "Mama's Wrench Set",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Grease-Stained Manual",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d8",
  "s0x": "Jury-Rigging",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Engines",
  "s4": "d6",
  "s4x": "",
  "s5": "d4",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d6",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "Grey Heron",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Silas Brandvold",
  "shipPort": "",
  "shipConcept": "A father and daughter running the family ship on its last legs, one job ahead of the repo men.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Silas Brandvold (Captain)\nIngrid Brandvold (Mechanic)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Last Legs",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to step up Engines for one roll; she takes a d6 Complication afterwards.",
  "sd2u2": true,
  "sd2t3": "Hull: When she would break down, spend a Plot Point to put it off until the end of the scene.",
  "sd2u3": false,
  "sd3n": "Family Home Aboard",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a family keepsake or old log entry that helps.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to step up Hull when the family defends her together.",
  "sd3u3": false,
  "sa1n": "Patched-Up Cargo Bay",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Twenty Years of Spare Parts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Zhao Renshu": {
  "name": "Zhao Renshu",
  "role": "Smuggler",
  "home": "",
  "player": "",
  "concept": "Prison escapee with a talent for hidden compartments",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; false manifests; signal scrambler; pocket scanner for customs sweeps; spare coat with hidden lining.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Hidden-Compartment Artist",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Sneak: Spend a Plot Point to step up your Sneak die when you go in alone.",
  "d1u2": true,
  "d1t3": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d1u3": false,
  "d2n": "Paranoid",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Escaped Convict",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d3u2": false,
  "d3t3": "Move: Spend a Plot Point to step up your Move die when you run, climb or jump to get away.",
  "d3u3": false,
  "notes": "Hidden-Compartment Artist: nothing he hides gets found. Highlights Craft, Sneak, Trick.\nParanoid: checks every door twice. Highlights Notice, Focus, Sneak.\nEscaped Convict: there's a warrant with his face on it. Highlights Survive, Trick, Move.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Sneak (Hidden-Compartment Artist) and Notice (Paranoid); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested smuggler kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: informants. Fear: going back inside. Desire: to clear his name.",
  "a1n": "Lockpick Set Sewn into His Collar",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Forged Release Papers",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d8",
  "s0x": "Carpentry",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d6",
  "s3x": "",
  "s4": "d6",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d10",
  "s14x": "Concealment",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "",
  "shipName": "Ninth Lantern",
  "shipModel": "Modified smuggler",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "Two ex-convicts who met on a prison transport and broke out together.",
  "engines": "d10",
  "hull": "d6",
  "systems": "d8",
  "roster": "Zhao Renshu (Smuggler)\nValentina Osei (Gunhand)",
  "cargo": "",
  "sd1n": "Modified Smuggler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to step up Systems when she's searched or scanned.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she runs from a patrol.",
  "sd1u3": false,
  "sd2n": "Stolen Out of an Impound Yard",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her false registry is checked.",
  "sd2u2": true,
  "sd2t3": "Engines: Spend a Plot Point to reroll Engines when the law is close behind.",
  "sd2u3": false,
  "sd3n": "Hidden Compartments",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to create a d6 Asset for a hiding place nobody has found yet.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to double Systems against a cargo scan.",
  "sd3u3": false,
  "sa1n": "False Registry Beacon",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Smuggling Hold Under the Deck",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Valentina Osei": {
  "name": "Valentina Osei",
  "role": "Gunhand",
  "home": "",
  "player": "",
  "concept": "Prison yard fighter with a long memory",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol and two spare clips; knife; armored vest; ammunition belt; field rations.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Yard Fighter",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fight: Spend a Plot Point to step up your Fight die when you're outnumbered.",
  "d1u2": true,
  "d1t3": "Move: When you dodge an attack, spend a Plot Point to create a d6 Asset for the cover or position you reached.",
  "d1u3": false,
  "d2n": "Loyal to a Fault",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": false,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Sentenced for Someone Else",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Shoot: Spend a Plot Point to double your Shoot die when you fire from cover.",
  "d3u2": true,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Yard Fighter: fights dirty and wins. Highlights Fight, Move, Focus.\nLoyal to a Fault: sticks by her friends no matter what. Highlights Influence, Focus, Notice.\nSentenced for Someone Else: took the fall to protect her brother. Highlights Survive, Trick, Shoot.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fight (Yard Fighter) and Shoot (Sentenced for Someone Else); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested gunhand kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: betrayal. Fear: that her brother has forgotten her. Desire: a free life for both of them.",
  "a1n": "Shiv-Scarred Knuckles",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Contraband Pistol",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "Dirty Fighting",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Pistols",
  "s14": "d6",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d6",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d6",
  "s18x": "",
  "shipName": "Ninth Lantern",
  "shipModel": "Modified smuggler",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "Two ex-convicts who met on a prison transport and broke out together.",
  "engines": "d10",
  "hull": "d6",
  "systems": "d8",
  "roster": "Zhao Renshu (Smuggler)\nValentina Osei (Gunhand)",
  "cargo": "",
  "sd1n": "Modified Smuggler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to step up Systems when she's searched or scanned.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she runs from a patrol.",
  "sd1u3": false,
  "sd2n": "Stolen Out of an Impound Yard",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her false registry is checked.",
  "sd2u2": true,
  "sd2t3": "Engines: Spend a Plot Point to reroll Engines when the law is close behind.",
  "sd2u3": false,
  "sd3n": "Hidden Compartments",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to create a d6 Asset for a hiding place nobody has found yet.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to double Systems against a cargo scan.",
  "sd3u3": false,
  "sa1n": "False Registry Beacon",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Smuggling Hold Under the Deck",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Celestine Mwangi-Adair": {
  "name": "Celestine Mwangi-Adair",
  "role": "Companion",
  "home": "",
  "player": "",
  "concept": "Registered Companion with an expensive habit of honesty",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Fine gowns and a traveling wardrobe; tea service; Guild-standard cosmetics; private correspondence; a small, elegant knife.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Guild Companion",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d1u3": false,
  "d2n": "Too Honest for the Job",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Daughter of a Diplomat",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Perform: Spend a Plot Point to step up your Perform die when you have an audience.",
  "d3u3": false,
  "notes": "Guild Companion: trained in grace and discretion. Highlights Influence, Perform, Know.\nToo Honest for the Job: tells clients what they need to hear. Highlights Influence, Focus, Notice.\nDaughter of a Diplomat: knows every ballroom in the Core. Highlights Know, Perform, Influence.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Guild Companion) and Focus (Too Honest for the Job); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested companion kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: rudeness. Fear: debt collectors. Desire: to buy the yacht outright.",
  "a1n": "Silk Fan with a Hidden Blade",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Patron on Londinium",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d10",
  "s5x": "",
  "s6": "d10",
  "s6x": "Seduction",
  "s7": "d10",
  "s7x": "High Society",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d10",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Juniper Rose",
  "shipModel": "Luxury yacht",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A Companion and her bodyguard, keeping up appearances on a yacht she can barely afford.",
  "engines": "d8",
  "hull": "d6",
  "systems": "d10",
  "roster": "Celestine Mwangi-Adair (Companion)\nHamid Strand (Gunhand)",
  "cargo": "",
  "sd1n": "Luxury Yacht",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset for her guest suite, galley or comms when you host someone important.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step down a Complication about her looks or reputation.",
  "sd1u3": false,
  "sd2n": "Mortgaged Elegance",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when appearances matter.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication about unpaid berthing fees.",
  "sd2u3": false,
  "sd3n": "Guest Suite Fit for a Councillor",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a private room where deals get made.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to reroll Hull when an unwanted guest tries to board.",
  "sd3u3": false,
  "sa1n": "Velvet-Lined Guest Suite",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Sihnon Docking Clearance",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Hamid Strand": {
  "name": "Hamid Strand",
  "role": "Gunhand",
  "home": "",
  "player": "",
  "concept": "Bodyguard who used to be a cop",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol and two spare clips; knife; armored vest; ammunition belt; field rations.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Personal Bodyguard",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Notice: Spend a Plot Point to step up your Notice die when you're looking for something someone tried to hide.",
  "d1u2": true,
  "d1t3": "Fight: When you win a scuffle, spend a Plot Point to give your opponent a d6 Complication as well as taking them out of the fight.",
  "d1u3": false,
  "d2n": "Says Little",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": false,
  "d2t3": "Sneak: Spend a Plot Point to reroll your Sneak die when it's dark or crowded.",
  "d2u3": false,
  "d3n": "Ex-Lawman",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Shoot: Spend a Plot Point to double your Shoot die when you fire from cover.",
  "d3u2": true,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Personal Bodyguard: always between her and danger. Highlights Notice, Fight, Shoot.\nSays Little: watches everything. Highlights Focus, Notice, Sneak.\nEx-Lawman: knows how the law works and where it fails. Highlights Know, Influence, Shoot.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Notice (Personal Bodyguard) and Shoot (Ex-Lawman); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested gunhand kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: anyone who hurts her. Fear: failing to protect her. Desire: to see her safe and happy.",
  "a1n": "Concealed Holster",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Badge",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Retired Partner on Bernadette",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d10",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d6",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "Body Language",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Pistols",
  "s14": "d8",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Juniper Rose",
  "shipModel": "Luxury yacht",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A Companion and her bodyguard, keeping up appearances on a yacht she can barely afford.",
  "engines": "d8",
  "hull": "d6",
  "systems": "d10",
  "roster": "Celestine Mwangi-Adair (Companion)\nHamid Strand (Gunhand)",
  "cargo": "",
  "sd1n": "Luxury Yacht",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset for her guest suite, galley or comms when you host someone important.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step down a Complication about her looks or reputation.",
  "sd1u3": false,
  "sd2n": "Mortgaged Elegance",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when appearances matter.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication about unpaid berthing fees.",
  "sd2u3": false,
  "sd3n": "Guest Suite Fit for a Councillor",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a private room where deals get made.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to reroll Hull when an unwanted guest tries to board.",
  "sd3u3": false,
  "sa1n": "Velvet-Lined Guest Suite",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Sihnon Docking Clearance",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Rafael Ochoa": {
  "name": "Rafael Ochoa",
  "role": "Salvager",
  "home": "",
  "player": "",
  "concept": "The careful one",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Vacuum-rated suit; cutting torch; magnetic boots; salvage crowbar; tether line and clips; handheld sensor.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Methodical Salvager",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Worrier",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Grew Up on a Salvage Barge",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Methodical Salvager: measures twice, cuts once. Highlights Fix, Operate, Notice.\nWorrier: always expects the worst. Highlights Notice, Focus, Survive.\nGrew Up on a Salvage Barge: knows wrecks like home. Highlights Labor, Craft, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Methodical Salvager) and Notice (Worrier); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested salvager kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: waste of a good wreck. Fear: his sister getting hurt. Desire: to find the big wreck that sets them up for life.",
  "a1n": "Salvage Claim Register",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Hand-Built Grapple Gun",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d8",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d10",
  "s7x": "Ship Designs",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Cutting Torches",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Kestrel's Due",
  "shipModel": "Salvage tug",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A brother and sister salvage team who argue about everything except the wreck in front of them.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Rafael Ochoa (Salvager)\nLucía Ochoa (Pilot)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Salvaged from Her Own Kind",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when she's patched with parts from a wreck.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a part you pulled off a dead ship.",
  "sd2u3": false,
  "sd3n": "Heavy Grapples",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she grapples a wreck.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to step up Engines when she tows.",
  "sd3u3": false,
  "sa1n": "Magnetic Grapple Arms",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Salvage Claim Beacons",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Lucía Ochoa": {
  "name": "Lucía Ochoa",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "The reckless one",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Tug Jockey",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Move: When you dodge an attack, spend a Plot Point to create a d6 Asset for the cover or position you reached.",
  "d1u3": false,
  "d2n": "Thrill Seeker",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Throw: When you hit, spend a Plot Point to knock your target down and give them a d6 Complication.",
  "d2u2": true,
  "d2t3": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d2u3": false,
  "d3n": "Salvage Barge Brat",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Tug Jockey: can flip a tug on a credit coin. Highlights Fly, Operate, Move.\nThrill Seeker: lives for the risky job. Highlights Move, Throw, Perform.\nSalvage Barge Brat: fearless in the black. Highlights Survive, Labor, Fly.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Tug Jockey) and Throw (Thrill Seeker); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being held back. Fear: being stuck on a barge forever. Desire: to find a ship worth flying.",
  "a1n": "Mag-Boots with Custom Grips",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Lucky Spacer's Charm",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Rival Salvager's Grudging Respect",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d6",
  "s3x": "",
  "s4": "d10",
  "s4x": "Close Maneuvers",
  "s5": "d4",
  "s5x": "",
  "s6": "d6",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d10",
  "s9x": "Zero-G",
  "s10": "d8",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d6",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d8",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Kestrel's Due",
  "shipModel": "Salvage tug",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A brother and sister salvage team who argue about everything except the wreck in front of them.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Rafael Ochoa (Salvager)\nLucía Ochoa (Pilot)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Salvaged from Her Own Kind",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when she's patched with parts from a wreck.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a part you pulled off a dead ship.",
  "sd2u3": false,
  "sd3n": "Heavy Grapples",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she grapples a wreck.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to step up Engines when she tows.",
  "sd3u3": false,
  "sa1n": "Magnetic Grapple Arms",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Salvage Claim Beacons",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Brother Anselm Kowalczyk": {
  "name": "Brother Anselm Kowalczyk",
  "role": "Preacher",
  "home": "",
  "player": "",
  "concept": "Monastery-trained peacemaker",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Worn scripture and a rosary; simple robes and a traveling coat; small medical pouch; walking stick; letters of introduction.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Traveling Preacher",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Patient as Stone",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Hollins Abbey Novice",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Treat: Spend a Plot Point to double your Treat die when you have proper supplies and a clean room.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Traveling Preacher: brings comfort and news. Highlights Influence, Perform, Know.\nPatient as Stone: takes the long view. Highlights Focus, Influence, Notice.\nHollins Abbey Novice: trained to listen and to heal. Highlights Treat, Know, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Traveling Preacher) and Focus (Patient as Stone); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested preacher kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: miners worked to death. Fear: losing his faith. Desire: a church in every camp.",
  "a1n": "Abbey Prayer Beads",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Well-Thumbed Almanac",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Mining Families Who Trust Him",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d8",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Calming",
  "s7": "d10",
  "s7x": "Theology",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d8",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Dust Devil",
  "shipModel": "Short-range shuttle",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A preacher and a doctor running a traveling clinic between mining camps.",
  "engines": "d8",
  "hull": "d8",
  "systems": "d8",
  "roster": "Brother Anselm Kowalczyk (Preacher)\nDr. Nadia Rahimi (Medic)",
  "cargo": "",
  "sd1n": "Short-Range Shuttle",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Engines: Spend a Plot Point to step up Engines when she lands somewhere a bigger ship couldn't.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to reroll Systems when she's short on fuel or air.",
  "sd1u3": false,
  "sd2n": "Traveling Clinic",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when sick folk are aboard.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for the goodwill of a mining camp she's served.",
  "sd2u3": false,
  "sd3n": "Fold-Down Surgery",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to add a d6 to a Treat roll made aboard.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines on an emergency run.",
  "sd3u3": false,
  "sa1n": "Fold-Down Surgery Table",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Mining Camp Landing Codes",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Dr. Nadia Rahimi": {
  "name": "Dr. Nadia Rahimi",
  "role": "Medic",
  "home": "",
  "player": "",
  "concept": "Mining-camp doctor",
  "physical": "d6",
  "mental": "d10",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Doctor's bag (bandages, sutures, painkillers, antibiotics, stimulant hypos); clean gloves; field scanner; medical references on a slate.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Frontier Physician",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Treat: Spend a Plot Point to step up your Treat die when you work under fire.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Brutally Honest",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Daughter of Miners",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Labor: Spend a Plot Point to double your Labor die when the whole crew pitches in behind you.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Frontier Physician: treats everything with nothing. Highlights Treat, Know, Craft.\nBrutally Honest: doesn't sugarcoat a diagnosis. Highlights Influence, Focus, Notice.\nDaughter of Miners: knows the work and the dust. Highlights Labor, Survive, Treat.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Treat (Frontier Physician) and Notice (Brutally Honest); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested medic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: mine bosses who cut corners. Fear: another collapse. Desire: to close every unsafe mine on the moon.",
  "a1n": "Portable Clinic Kit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Camp Foreman Who Listens",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d8",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "Mining Hazards",
  "s8": "d6",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "Lung Disease",
  "s18": "d4",
  "s18x": "",
  "shipName": "Dust Devil",
  "shipModel": "Short-range shuttle",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A preacher and a doctor running a traveling clinic between mining camps.",
  "engines": "d8",
  "hull": "d8",
  "systems": "d8",
  "roster": "Brother Anselm Kowalczyk (Preacher)\nDr. Nadia Rahimi (Medic)",
  "cargo": "",
  "sd1n": "Short-Range Shuttle",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Engines: Spend a Plot Point to step up Engines when she lands somewhere a bigger ship couldn't.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to reroll Systems when she's short on fuel or air.",
  "sd1u3": false,
  "sd2n": "Traveling Clinic",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when sick folk are aboard.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for the goodwill of a mining camp she's served.",
  "sd2u3": false,
  "sd3n": "Fold-Down Surgery",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to add a d6 to a Treat roll made aboard.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines on an emergency run.",
  "sd3u3": false,
  "sa1n": "Fold-Down Surgery Table",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Mining Camp Landing Codes",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Augustus \"Gus\" Fairweather": {
  "name": "Augustus \"Gus\" Fairweather",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Ex-Browncoat lieutenant",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Former Officer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Shoot: When you hit, spend a Plot Point to step up the Complication you inflict.",
  "d1u3": false,
  "d2n": "Cheerful Pessimist",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Veteran of the Losing Side",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Former Officer: used to giving orders. Highlights Influence, Shoot, Focus.\nCheerful Pessimist: expects the worst, smiles anyway. Highlights Perform, Focus, Notice.\nVeteran of the Losing Side: still won't salute an Alliance flag. Highlights Survive, Shoot, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Former Officer) and Perform (Cheerful Pessimist); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: Alliance arrogance. Fear: another war. Desire: a quiet farm and no orders.",
  "a1n": "Old Lieutenant's Bars",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Battered Field Binoculars",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Army Buddies on Three Moons",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d6",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d6",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Rallying",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d10",
  "s13x": "Rifles",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Stray Comet",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Augustus \"Gus\" Fairweather",
  "shipPort": "",
  "shipConcept": "Two old war buddies who bought a cheap ship and have been regretting it since.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Augustus \"Gus\" Fairweather (Captain)\nDesmond Akinyemi (Mechanic)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Bought Cheap, Paid Dear",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to reroll Engines when something new breaks.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to step down a Complication from a part that failed.",
  "sd2u3": false,
  "sd3n": "Old Soldiers' Quarters",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to step up Hull when she takes fire.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to create a d6 Asset for a war-surplus gadget stowed aboard.",
  "sd3u3": false,
  "sa1n": "War-Surplus Locker",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Rebuilt Port Engine",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Desmond Akinyemi": {
  "name": "Desmond Akinyemi",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Field engineer from the same company",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Combat Engineer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Labor: When you keep working through a hard day, spend a Plot Point to step down a fatigue Complication.",
  "d1u3": false,
  "d2n": "Gentle Giant",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Fight: When you win a scuffle, spend a Plot Point to give your opponent a d6 Complication as well as taking them out of the fight.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Owes Gus His Life",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d3u2": false,
  "d3t3": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d3u3": false,
  "notes": "Combat Engineer: built bridges under fire. Highlights Fix, Craft, Labor.\nGentle Giant: strong and kind. Highlights Labor, Fight, Influence.\nOwes Gus His Life: won't forget it. Highlights Focus, Shoot, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Combat Engineer) and Fight (Gentle Giant); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: anyone who threatens Gus. Fear: being trapped under rubble. Desire: to build something instead of blowing it up.",
  "a1n": "Demolition Kit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Gus's Trust",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d8",
  "s0x": "Explosives",
  "s1": "d4",
  "s1x": "",
  "s2": "d8",
  "s2x": "",
  "s3": "d10",
  "s3x": "Field Repairs",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d6",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d10",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d6",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Stray Comet",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Augustus \"Gus\" Fairweather",
  "shipPort": "",
  "shipConcept": "Two old war buddies who bought a cheap ship and have been regretting it since.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Augustus \"Gus\" Fairweather (Captain)\nDesmond Akinyemi (Mechanic)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Bought Cheap, Paid Dear",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to reroll Engines when something new breaks.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to step down a Complication from a part that failed.",
  "sd2u3": false,
  "sd3n": "Old Soldiers' Quarters",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to step up Hull when she takes fire.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to create a d6 Asset for a war-surplus gadget stowed aboard.",
  "sd3u3": false,
  "sa1n": "War-Surplus Locker",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Rebuilt Port Engine",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Hua Mingyu": {
  "name": "Hua Mingyu",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Ex-Alliance logistics officer",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "By-the-Book Captain",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Something to Prove",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Move: Spend a Plot Point to reroll your Move die when you have room to run.",
  "d2u3": false,
  "d3n": "Resigned Her Commission",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Operate: Spend a Plot Point to create a d6 Asset for a Cortex record, sensor reading or control you got into.",
  "d3u2": false,
  "d3t3": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d3u3": false,
  "notes": "By-the-Book Captain: runs a tight ship. Highlights Influence, Know, Focus.\nSomething to Prove: won't admit she's in over her head. Highlights Focus, Move, Influence.\nResigned Her Commission: the Alliance doesn't know why she left. Highlights Know, Operate, Shoot.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (By-the-Book Captain) and Focus (Something to Prove); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: sloppy work. Fear: that she made the wrong choice. Desire: to run a ship people respect.",
  "a1n": "Alliance Officer's Code Book",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Ship's Logbook",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d6",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Command",
  "s7": "d10",
  "s7x": "Alliance Procedures",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d8",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d6",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Tin Swallow",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Hua Mingyu",
  "shipPort": "",
  "shipConcept": "A newly bought ship, a captain with something to prove, and the two strangers who answered her ad.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Hua Mingyu (Captain)\nElijah Brightwater (Pilot)\nAma Kwarteng (Mechanic)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Fresh Off the Lot",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when the crew learns one of her quirks.",
  "sd2u2": true,
  "sd2t3": "Engines: Spend a Plot Point to reroll Engines on her first run somewhere new.",
  "sd2u3": false,
  "sd3n": "Captain's Pride",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to step up Hull when someone insults her.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to create a d6 Asset for a fitting the captain paid extra for.",
  "sd3u3": false,
  "sa1n": "New Navigation Suite",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Freshly Painted Name",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Elijah Brightwater": {
  "name": "Elijah Brightwater",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Freighter pilot with too many debts",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Freighter Pilot",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Gambler",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Owes Money on Three Moons",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Sneak: Spend a Plot Point to reroll your Sneak die when it's dark or crowded.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Freighter Pilot: gets heavy ships where they need to be. Highlights Fly, Operate, Notice.\nGambler: always one more bet. Highlights Trick, Influence, Focus.\nOwes Money on Three Moons: can't stay anywhere long. Highlights Survive, Sneak, Trick.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Freighter Pilot) and Trick (Gambler); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: debt collectors. Fear: getting caught. Desire: to win one big pot and be free.",
  "a1n": "Lucky Coin",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Loan Shark's IOU Note",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Old Flight Jacket",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Heavy Ships",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d8",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "Gambling",
  "shipName": "Tin Swallow",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Hua Mingyu",
  "shipPort": "",
  "shipConcept": "A newly bought ship, a captain with something to prove, and the two strangers who answered her ad.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Hua Mingyu (Captain)\nElijah Brightwater (Pilot)\nAma Kwarteng (Mechanic)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Fresh Off the Lot",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when the crew learns one of her quirks.",
  "sd2u2": true,
  "sd2t3": "Engines: Spend a Plot Point to reroll Engines on her first run somewhere new.",
  "sd2u3": false,
  "sd3n": "Captain's Pride",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to step up Hull when someone insults her.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to create a d6 Asset for a fitting the captain paid extra for.",
  "sd3u3": false,
  "sa1n": "New Navigation Suite",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Freshly Painted Name",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ama Kwarteng": {
  "name": "Ama Kwarteng",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Self-taught engineer from a dust moon",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Engine Whisperer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Shy",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Craft: When you finish a piece of work, spend a Plot Point to turn it into a d6 Asset the crew can use this session.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Dust-Moon Tinkerer",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Labor: Spend a Plot Point to double your Labor die when the whole crew pitches in behind you.",
  "d3u2": false,
  "d3t3": "Craft: Spend a Plot Point to step up your Craft die when you build or mend something from whatever is lying around.",
  "d3u3": false,
  "notes": "Engine Whisperer: understands what the ship needs. Highlights Fix, Notice, Operate.\nShy: quiet until she's comfortable. Highlights Focus, Sneak, Craft.\nDust-Moon Tinkerer: built her first engine from scrap. Highlights Craft, Fix, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Engine Whisperer) and Craft (Shy); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: people who mistreat machines. Fear: being sent back home. Desire: to understand every engine in the 'Verse.",
  "a1n": "Self-Built Diagnostic Scanner",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Engine Room Hammock",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d10",
  "s0x": "Improvised Tools",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Engines",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d6",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d6",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Tin Swallow",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Hua Mingyu",
  "shipPort": "",
  "shipConcept": "A newly bought ship, a captain with something to prove, and the two strangers who answered her ad.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Hua Mingyu (Captain)\nElijah Brightwater (Pilot)\nAma Kwarteng (Mechanic)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Fresh Off the Lot",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when the crew learns one of her quirks.",
  "sd2u2": true,
  "sd2t3": "Engines: Spend a Plot Point to reroll Engines on her first run somewhere new.",
  "sd2u3": false,
  "sd3n": "Captain's Pride",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to step up Hull when someone insults her.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to create a d6 Asset for a fitting the captain paid extra for.",
  "sd3u3": false,
  "sa1n": "New Navigation Suite",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Freshly Painted Name",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Lorenzo Achebe-Ricci": {
  "name": "Lorenzo Achebe-Ricci",
  "role": "Grifter",
  "home": "",
  "player": "",
  "concept": "Plays the patriarch",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Two good suits and one bad one; deck of cards; spare ident papers; pocket recorder; hold-out derringer.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Master of Disguise",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Perform: Spend a Plot Point to step up your Perform die when you have an audience.",
  "d1u2": true,
  "d1t3": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d1u3": false,
  "d2n": "Charming Rogue",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Born in a Traveling Circus",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Move: Spend a Plot Point to reroll your Move die when you have room to run.",
  "d3u2": false,
  "d3t3": "Throw: Spend a Plot Point to step up your Throw die when you hurl something heavy or awkward.",
  "d3u3": false,
  "notes": "Master of Disguise: becomes anyone. Highlights Perform, Trick, Influence.\nCharming Rogue: the twinkle in his eye. Highlights Influence, Perform, Notice.\nBorn in a Traveling Circus: always performing. Highlights Perform, Move, Throw.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Perform (Master of Disguise) and Influence (Charming Rogue); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested grifter kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being exposed. Fear: the circus folk he left behind. Desire: to retire rich and respectable.",
  "a1n": "Fake Family Crest",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Wardrobe of Fine Clothes",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d4",
  "s5x": "",
  "s6": "d10",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d10",
  "s12x": "Acting",
  "s13": "d4",
  "s13x": "",
  "s14": "d6",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d8",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "Disguise",
  "shipName": "Gilded Crane",
  "shipModel": "Luxury yacht",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A con crew posing as a wealthy family on a borrowed yacht.",
  "engines": "d8",
  "hull": "d6",
  "systems": "d10",
  "roster": "Lorenzo Achebe-Ricci (Grifter)\nYuki Ashworth (Cortex Tech)\nGideon Pryce (Pilot)",
  "cargo": "",
  "sd1n": "Luxury Yacht",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset for her guest suite, galley or comms when you host someone important.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step down a Complication about her looks or reputation.",
  "sd1u3": false,
  "sd2n": "Borrowed, Not Stolen",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her owner's name opens a door.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication about damage the owner will notice.",
  "sd2u3": false,
  "sd3n": "Party Deck",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a party aboard that draws the right guests.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to double Engines when the con falls apart and it's time to leave.",
  "sd3u3": false,
  "sa1n": "Ballroom Party Deck",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Owner's Social Calendar",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Yuki Ashworth": {
  "name": "Yuki Ashworth",
  "role": "Cortex Tech",
  "home": "",
  "player": "",
  "concept": "Plays the daughter; does the hacking",
  "physical": "d6",
  "mental": "d10",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Cortex slate; tool roll for electronics; signal scanner; spare data sticks; a coat full of cables and adapters.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Code Breaker",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Operate: Spend a Plot Point to step up your Operate die when you use machinery you know well.",
  "d1u2": true,
  "d1t3": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d1u3": false,
  "d2n": "Sweet Face, Sharp Mind",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Orphan of the Cortex Wars",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Sneak: Spend a Plot Point to reroll your Sneak die when it's dark or crowded.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Code Breaker: no lock stops her for long. Highlights Operate, Trick, Know.\nSweet Face, Sharp Mind: everyone underestimates her. Highlights Influence, Perform, Notice.\nOrphan of the Cortex Wars: learned on stolen terminals. Highlights Operate, Sneak, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Operate (Code Breaker) and Notice (Sweet Face, Sharp Mind); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested cortex tech kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being treated like a little girl. Fear: being separated from her crew. Desire: to find out who her parents were.",
  "a1n": "Hacked Cortex Slate",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Alias in Every Directory",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d4",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Security Systems",
  "s12": "d6",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d8",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "Lockpicking",
  "shipName": "Gilded Crane",
  "shipModel": "Luxury yacht",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A con crew posing as a wealthy family on a borrowed yacht.",
  "engines": "d8",
  "hull": "d6",
  "systems": "d10",
  "roster": "Lorenzo Achebe-Ricci (Grifter)\nYuki Ashworth (Cortex Tech)\nGideon Pryce (Pilot)",
  "cargo": "",
  "sd1n": "Luxury Yacht",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset for her guest suite, galley or comms when you host someone important.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step down a Complication about her looks or reputation.",
  "sd1u3": false,
  "sd2n": "Borrowed, Not Stolen",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her owner's name opens a door.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication about damage the owner will notice.",
  "sd2u3": false,
  "sd3n": "Party Deck",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a party aboard that draws the right guests.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to double Engines when the con falls apart and it's time to leave.",
  "sd3u3": false,
  "sa1n": "Ballroom Party Deck",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Owner's Social Calendar",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Gideon Pryce": {
  "name": "Gideon Pryce",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Plays the butler; flies the yacht",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Butler and Pilot",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Unflappable",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Former Core Footman",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d3u2": false,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Butler and Pilot: serves drinks and flies the ship. Highlights Fly, Perform, Notice.\nUnflappable: nothing rattles him. Highlights Focus, Influence, Notice.\nFormer Core Footman: served real nobility once. Highlights Know, Perform, Influence.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Butler and Pilot) and Influence (Unflappable); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: rudeness. Fear: getting caught out of character. Desire: to see the crew safe and settled.",
  "a1n": "Impeccable White Gloves",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Polished Silver Tray",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Real Noble's Old Livery",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Yachts",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d8",
  "s12x": "Servant",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d6",
  "s18x": "",
  "shipName": "Gilded Crane",
  "shipModel": "Luxury yacht",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A con crew posing as a wealthy family on a borrowed yacht.",
  "engines": "d8",
  "hull": "d6",
  "systems": "d10",
  "roster": "Lorenzo Achebe-Ricci (Grifter)\nYuki Ashworth (Cortex Tech)\nGideon Pryce (Pilot)",
  "cargo": "",
  "sd1n": "Luxury Yacht",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset for her guest suite, galley or comms when you host someone important.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step down a Complication about her looks or reputation.",
  "sd1u3": false,
  "sd2n": "Borrowed, Not Stolen",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her owner's name opens a door.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication about damage the owner will notice.",
  "sd2u3": false,
  "sd3n": "Party Deck",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a party aboard that draws the right guests.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to double Engines when the con falls apart and it's time to leave.",
  "sd3u3": false,
  "sa1n": "Ballroom Party Deck",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Owner's Social Calendar",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Bertrand Okafor": {
  "name": "Bertrand Okafor",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Mine foreman turned captain",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Mine Foreman",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d1u2": true,
  "d1t3": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d1u3": false,
  "d2n": "Fair Dealer",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d2u3": false,
  "d3n": "Cheated by the Company",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d3u2": false,
  "d3t3": "Trick: Spend a Plot Point to step up your Trick die when the mark trusts you.",
  "d3u3": false,
  "notes": "Mine Foreman: leads with a firm hand. Highlights Labor, Influence, Focus.\nFair Dealer: treats everyone right. Highlights Influence, Notice, Know.\nCheated by the Company: lost his pension and his home. Highlights Survive, Labor, Trick.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Labor (Mine Foreman) and Notice (Fair Dealer); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: corporate greed. Fear: the company catching up. Desire: a mining town owned by its miners.",
  "a1n": "Foreman's Pocket Watch",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Miners' Union Card",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Company's Stolen Records",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d6",
  "s3x": "",
  "s4": "d6",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Leadership",
  "s7": "d8",
  "s7x": "",
  "s8": "d10",
  "s8x": "Mining",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d6",
  "s18x": "",
  "shipName": "Muddy Hope",
  "shipModel": "Converted ore hauler",
  "shipCaptain": "Bertrand Okafor",
  "shipPort": "",
  "shipConcept": "A mining crew who took their ore hauler and left when the company cheated them.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Bertrand Okafor (Captain)\nInes Whitlock (Mechanic)\nKwame Abernathy (Muscle)",
  "cargo": "",
  "sd1n": "Converted Ore Hauler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she rams or shrugs off a hit.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she hauls a full load out of a gravity well.",
  "sd1u3": false,
  "sd2n": "Taken from the Company",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when company men try to take her back.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to step down a Complication from her old company tracking.",
  "sd2u3": false,
  "sd3n": "Ore-Crushing Hold",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she carries a heavy load.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to create a d6 Asset for a mining contact who still trades with her.",
  "sd3u3": false,
  "sa1n": "Ore-Crushing Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Mining Charges in the Hold",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ines Whitlock": {
  "name": "Ines Whitlock",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Drill technician who keeps the hauler moving",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Heavy Machinery Expert",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Fiery Temper",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": false,
  "d2t3": "Fight: Spend a Plot Point to double your Fight die when you protect someone who can't fight back.",
  "d2u3": false,
  "d3n": "Grew Up Underground",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Labor: Spend a Plot Point to double your Labor die when the whole crew pitches in behind you.",
  "d3u2": true,
  "d3t3": "Notice: Spend a Plot Point to step up your Notice die when you're looking for something someone tried to hide.",
  "d3u3": false,
  "notes": "Heavy Machinery Expert: runs drills and haulers. Highlights Fix, Operate, Labor.\nFiery Temper: quick to argue. Highlights Influence, Fight, Focus.\nGrew Up Underground: doesn't like open skies. Highlights Survive, Notice, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Heavy Machinery Expert) and Labor (Grew Up Underground); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: incompetence. Fear: open space. Desire: to give the crew a home.",
  "a1n": "Drill Rig Toolkit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Hard-Hat Lamp",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d6",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d6",
  "s2x": "",
  "s3": "d10",
  "s3x": "Heavy Machinery",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d10",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d10",
  "s11x": "Drilling Rigs",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Muddy Hope",
  "shipModel": "Converted ore hauler",
  "shipCaptain": "Bertrand Okafor",
  "shipPort": "",
  "shipConcept": "A mining crew who took their ore hauler and left when the company cheated them.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Bertrand Okafor (Captain)\nInes Whitlock (Mechanic)\nKwame Abernathy (Muscle)",
  "cargo": "",
  "sd1n": "Converted Ore Hauler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she rams or shrugs off a hit.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she hauls a full load out of a gravity well.",
  "sd1u3": false,
  "sd2n": "Taken from the Company",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when company men try to take her back.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to step down a Complication from her old company tracking.",
  "sd2u3": false,
  "sd3n": "Ore-Crushing Hold",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she carries a heavy load.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to create a d6 Asset for a mining contact who still trades with her.",
  "sd3u3": false,
  "sa1n": "Ore-Crushing Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Mining Charges in the Hold",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Kwame Abernathy": {
  "name": "Kwame Abernathy",
  "role": "Muscle",
  "home": "",
  "player": "",
  "concept": "Miner who swings a mean pickaxe",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Big pistol and a shotgun; brass knuckles; armored vest; ammunition belt; a crate he can carry alone.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Strong Back",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d1u2": true,
  "d1t3": "Fight: When you win a scuffle, spend a Plot Point to give your opponent a d6 Complication as well as taking them out of the fight.",
  "d1u3": false,
  "d2n": "Gentle Soul",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Treat: When you step down an injury Complication, spend a Plot Point to step it down once more.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Born in the Pits",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Strong Back: lifts what others can't. Highlights Labor, Fight, Throw.\nGentle Soul: hates violence, good at it. Highlights Treat, Influence, Focus.\nBorn in the Pits: three generations of miners. Highlights Survive, Labor, Notice.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Labor (Strong Back) and Treat (Gentle Soul); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested muscle kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: bullies. Fear: cave-ins. Desire: a garden of his own.",
  "a1n": "Grandfather's Pickaxe",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Family Photo",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Union Brothers",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d10",
  "s8x": "Heavy Lifting",
  "s9": "d6",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d8",
  "s16x": "",
  "s17": "d8",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Muddy Hope",
  "shipModel": "Converted ore hauler",
  "shipCaptain": "Bertrand Okafor",
  "shipPort": "",
  "shipConcept": "A mining crew who took their ore hauler and left when the company cheated them.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Bertrand Okafor (Captain)\nInes Whitlock (Mechanic)\nKwame Abernathy (Muscle)",
  "cargo": "",
  "sd1n": "Converted Ore Hauler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she rams or shrugs off a hit.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she hauls a full load out of a gravity well.",
  "sd1u3": false,
  "sd2n": "Taken from the Company",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when company men try to take her back.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to step down a Complication from her old company tracking.",
  "sd2u3": false,
  "sd3n": "Ore-Crushing Hold",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she carries a heavy load.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to create a d6 Asset for a mining contact who still trades with her.",
  "sd3u3": false,
  "sa1n": "Ore-Crushing Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Mining Charges in the Hold",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Dr. Hyun-woo Lindqvist": {
  "name": "Dr. Hyun-woo Lindqvist",
  "role": "Medic",
  "home": "",
  "player": "",
  "concept": "Emergency doctor",
  "physical": "d6",
  "mental": "d10",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Doctor's bag (bandages, sutures, painkillers, antibiotics, stimulant hypos); clean gloves; field scanner; medical references on a slate.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Emergency Doctor",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Treat: Spend a Plot Point to step up your Treat die when you work under fire.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Workaholic",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Core-Trained, Rim-Hardened",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d3u2": false,
  "d3t3": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d3u3": false,
  "notes": "Emergency Doctor: works best in chaos. Highlights Treat, Focus, Notice.\nWorkaholic: never stops. Highlights Focus, Know, Treat.\nCore-Trained, Rim-Hardened: left Osiris for the Rim. Highlights Know, Survive, Influence.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Treat (Emergency Doctor) and Know (Workaholic); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested medic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: preventable suffering. Fear: another plague. Desire: a hospital on every Rim moon.",
  "a1n": "Trauma Satchel",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Hospital Colleague on Osiris",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "Diseases",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "Emergency Medicine",
  "s18": "d4",
  "s18x": "",
  "shipName": "Silver Ibis",
  "shipModel": "Medical transport",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A medical crew answering distress calls nobody else will.",
  "engines": "d6",
  "hull": "d8",
  "systems": "d10",
  "roster": "Dr. Hyun-woo Lindqvist (Medic)\nFaith Adeyemi (Pilot)\nTheodora \"Teddy\" Moreau (Mechanic)",
  "cargo": "",
  "sd1n": "Medical Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to add a d6 to a Treat roll made in her infirmary.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step up Hull when she keeps her patients safe.",
  "sd1u3": false,
  "sd2n": "Answers Every Call",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to step up Engines on a distress run.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a grateful patient's help.",
  "sd2u3": false,
  "sd3n": "Full Surgical Suite",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems when keeping a patient alive in transit.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to reroll Hull when she takes fire with patients aboard.",
  "sd3u3": false,
  "sa1n": "Full Surgical Suite",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Medical Distress Frequency",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Faith Adeyemi": {
  "name": "Faith Adeyemi",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Rescue flier",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Rescue Pilot",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Daredevil",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Move: When you dodge an attack, spend a Plot Point to create a d6 Asset for the cover or position you reached.",
  "d2u2": true,
  "d2t3": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d2u3": false,
  "d3n": "Ex-Ambulance Driver",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Drive: Spend a Plot Point to create a d6 Asset for a shortcut only you know about.",
  "d3u2": false,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Rescue Pilot: lands where others won't. Highlights Fly, Notice, Survive.\nDaredevil: takes too many risks. Highlights Move, Fly, Perform.\nEx-Ambulance Driver: knows the fastest route. Highlights Drive, Know, Treat.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Rescue Pilot) and Move (Daredevil); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being too late. Fear: crashing with patients aboard. Desire: to never lose another patient in flight.",
  "a1n": "Rescue Harness",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Rescue Pilot Wings",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Old Dispatcher Friend",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d8",
  "s1x": "Ambulances",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Emergency Landings",
  "s5": "d4",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d6",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Silver Ibis",
  "shipModel": "Medical transport",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A medical crew answering distress calls nobody else will.",
  "engines": "d6",
  "hull": "d8",
  "systems": "d10",
  "roster": "Dr. Hyun-woo Lindqvist (Medic)\nFaith Adeyemi (Pilot)\nTheodora \"Teddy\" Moreau (Mechanic)",
  "cargo": "",
  "sd1n": "Medical Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to add a d6 to a Treat roll made in her infirmary.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step up Hull when she keeps her patients safe.",
  "sd1u3": false,
  "sd2n": "Answers Every Call",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to step up Engines on a distress run.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a grateful patient's help.",
  "sd2u3": false,
  "sd3n": "Full Surgical Suite",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems when keeping a patient alive in transit.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to reroll Hull when she takes fire with patients aboard.",
  "sd3u3": false,
  "sa1n": "Full Surgical Suite",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Medical Distress Frequency",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Theodora \"Teddy\" Moreau": {
  "name": "Theodora \"Teddy\" Moreau",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Medical equipment tech",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Medical Tech",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Cheerful Optimist",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": false,
  "d2t3": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d2u3": false,
  "d3n": "Hospital Basement Kid",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Treat: Spend a Plot Point to double your Treat die when you have proper supplies and a clean room.",
  "d3u2": true,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Medical Tech: keeps the machines that keep people alive running. Highlights Fix, Operate, Treat.\nCheerful Optimist: always sees the bright side. Highlights Influence, Perform, Focus.\nHospital Basement Kid: grew up fixing machines in her mother's hospital. Highlights Fix, Know, Treat.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Medical Tech) and Treat (Hospital Basement Kid); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: broken equipment. Fear: her mother getting sick. Desire: to build a better cryo-box.",
  "a1n": "Spare-Parts Crate",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Her Mother's Old Badge",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d6",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Medical Equipment",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d6",
  "s10x": "",
  "s11": "d10",
  "s11x": "Life Support",
  "s12": "d6",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Silver Ibis",
  "shipModel": "Medical transport",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A medical crew answering distress calls nobody else will.",
  "engines": "d6",
  "hull": "d8",
  "systems": "d10",
  "roster": "Dr. Hyun-woo Lindqvist (Medic)\nFaith Adeyemi (Pilot)\nTheodora \"Teddy\" Moreau (Mechanic)",
  "cargo": "",
  "sd1n": "Medical Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to add a d6 to a Treat roll made in her infirmary.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step up Hull when she keeps her patients safe.",
  "sd1u3": false,
  "sd2n": "Answers Every Call",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to step up Engines on a distress run.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a grateful patient's help.",
  "sd2u3": false,
  "sd3n": "Full Surgical Suite",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems when keeping a patient alive in transit.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to reroll Hull when she takes fire with patients aboard.",
  "sd3u3": false,
  "sa1n": "Full Surgical Suite",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Medical Distress Frequency",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Mateus Adebayo-Sorensen": {
  "name": "Mateus Adebayo-Sorensen",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Smuggler with old Browncoat sympathies",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Smuggler Captain",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Sneak: When you slip past someone unseen, spend a Plot Point to create a d6 Asset for the way you got in.",
  "d1u3": false,
  "d2n": "Conflicted Idealist",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Son of an Independent Officer",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Shoot: Spend a Plot Point to double your Shoot die when you fire from cover.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Smuggler Captain: knows every hidden route. Highlights Fly, Influence, Sneak.\nConflicted Idealist: believes, then doubts. Highlights Focus, Influence, Know.\nSon of an Independent Officer: grew up on war stories. Highlights Know, Shoot, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Smuggler Captain) and Know (Conflicted Idealist); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: Alliance propaganda. Fear: getting the crew killed for a cause. Desire: to see the job through and be done.",
  "a1n": "Rebel Contacts",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Holdout Pistol",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d8",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Recruiting",
  "s7": "d10",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d6",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d8",
  "s13x": "",
  "s14": "d10",
  "s14x": "Smuggling Routes",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d6",
  "s18x": "",
  "shipName": "Long Shadow",
  "shipModel": "Modified smuggler",
  "shipCaptain": "Mateus Adebayo-Sorensen",
  "shipPort": "",
  "shipConcept": "A smuggling crew running guns for a rebel cause they're not sure they believe in.",
  "engines": "d10",
  "hull": "d6",
  "systems": "d8",
  "roster": "Mateus Adebayo-Sorensen (Captain)\nSasha Volkova (Gunhand)\nTomasz Wainwright (Smuggler)",
  "cargo": "",
  "sd1n": "Modified Smuggler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to step up Systems when she's searched or scanned.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she runs from a patrol.",
  "sd1u3": false,
  "sd2n": "Gunrunner's Reputation",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems to dodge a patrol scan.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for a rebel contact who knows her.",
  "sd2u3": false,
  "sd3n": "Signal Jammer",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems when she jams another ship's comms.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when she runs dark.",
  "sd3u3": false,
  "sa1n": "Military Signal Jammer",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Gun Crates in the Walls",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Sasha Volkova": {
  "name": "Sasha Volkova",
  "role": "Gunhand",
  "home": "",
  "player": "",
  "concept": "Weapons expert who tests every gun before delivery",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol and two spare clips; knife; armored vest; ammunition belt; field rations.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Weapons Expert",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d1u2": true,
  "d1t3": "Craft: When you finish a piece of work, spend a Plot Point to turn it into a d6 Asset the crew can use this session.",
  "d1u3": false,
  "d2n": "Cool Under Fire",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Gunsmith's Daughter",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Fix: Spend a Plot Point to create a d6 Jury-Rigged Asset that lasts until the end of the scene.",
  "d3u2": false,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Weapons Expert: knows guns inside and out. Highlights Shoot, Craft, Fix.\nCool Under Fire: never panics. Highlights Focus, Shoot, Notice.\nGunsmith's Daughter: grew up in the shop. Highlights Craft, Know, Fix.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Shoot (Weapons Expert) and Notice (Cool Under Fire); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested gunhand kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: shoddy weapons. Fear: her guns killing innocents. Desire: to forge a gun nobody else can make.",
  "a1n": "Custom Sniper Rifle",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Her Father's Toolkit",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d10",
  "s0x": "Gunsmithing",
  "s1": "d4",
  "s1x": "",
  "s2": "d6",
  "s2x": "",
  "s3": "d10",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Rifles",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d6",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Long Shadow",
  "shipModel": "Modified smuggler",
  "shipCaptain": "Mateus Adebayo-Sorensen",
  "shipPort": "",
  "shipConcept": "A smuggling crew running guns for a rebel cause they're not sure they believe in.",
  "engines": "d10",
  "hull": "d6",
  "systems": "d8",
  "roster": "Mateus Adebayo-Sorensen (Captain)\nSasha Volkova (Gunhand)\nTomasz Wainwright (Smuggler)",
  "cargo": "",
  "sd1n": "Modified Smuggler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to step up Systems when she's searched or scanned.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she runs from a patrol.",
  "sd1u3": false,
  "sd2n": "Gunrunner's Reputation",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems to dodge a patrol scan.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for a rebel contact who knows her.",
  "sd2u3": false,
  "sd3n": "Signal Jammer",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems when she jams another ship's comms.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when she runs dark.",
  "sd3u3": false,
  "sa1n": "Military Signal Jammer",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Gun Crates in the Walls",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Tomasz Wainwright": {
  "name": "Tomasz Wainwright",
  "role": "Smuggler",
  "home": "",
  "player": "",
  "concept": "Lookout and liar",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; false manifests; signal scrambler; pocket scanner for customs sweeps; spare coat with hidden lining.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Lookout",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Notice: Spend a Plot Point to step up your Notice die when you're looking for something someone tried to hide.",
  "d1u2": true,
  "d1t3": "Sneak: When you slip past someone unseen, spend a Plot Point to create a d6 Asset for the way you got in.",
  "d1u3": false,
  "d2n": "Born Liar",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Alliance Deserter",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Lookout: spots trouble first. Highlights Notice, Sneak, Move.\nBorn Liar: lies about everything. Highlights Trick, Influence, Perform.\nAlliance Deserter: went AWOL from a supply post. Highlights Know, Survive, Operate.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Notice (Lookout) and Trick (Born Liar); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested smuggler kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being caught. Fear: Alliance prison. Desire: to find a cause he believes in.",
  "a1n": "Stolen Alliance Uniform",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Forged Cargo Manifests",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Alliance Clerk Buddy",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d4",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "Patrols",
  "s11": "d6",
  "s11x": "",
  "s12": "d6",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d10",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "Forgery",
  "shipName": "Long Shadow",
  "shipModel": "Modified smuggler",
  "shipCaptain": "Mateus Adebayo-Sorensen",
  "shipPort": "",
  "shipConcept": "A smuggling crew running guns for a rebel cause they're not sure they believe in.",
  "engines": "d10",
  "hull": "d6",
  "systems": "d8",
  "roster": "Mateus Adebayo-Sorensen (Captain)\nSasha Volkova (Gunhand)\nTomasz Wainwright (Smuggler)",
  "cargo": "",
  "sd1n": "Modified Smuggler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to step up Systems when she's searched or scanned.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she runs from a patrol.",
  "sd1u3": false,
  "sd2n": "Gunrunner's Reputation",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems to dodge a patrol scan.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for a rebel contact who knows her.",
  "sd2u3": false,
  "sd3n": "Signal Jammer",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems when she jams another ship's comms.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when she runs dark.",
  "sd3u3": false,
  "sa1n": "Military Signal Jammer",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Gun Crates in the Walls",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Amaya Brightstar": {
  "name": "Amaya Brightstar",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Troupe leader and playwright",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Troupe Leader",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d1u3": false,
  "d2n": "Dreamer",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Theater Family Heir",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d3u2": false,
  "d3t3": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d3u3": false,
  "notes": "Troupe Leader: keeps the show going. Highlights Influence, Perform, Focus.\nDreamer: always chasing the next show. Highlights Perform, Know, Notice.\nTheater Family Heir: fifth generation of performers. Highlights Perform, Influence, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Troupe Leader) and Know (Dreamer); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: censorship. Fear: a show with no audience. Desire: to see her plays performed on Sihnon.",
  "a1n": "Trunk of Costumes",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Prompt Book of Every Play She's Written",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d8",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Rallying the Troupe",
  "s7": "d10",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d10",
  "s12x": "Playwriting",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d6",
  "s18x": "",
  "shipName": "Wandering Kite",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Amaya Brightstar",
  "shipPort": "",
  "shipConcept": "A traveling performance troupe flying from moon to moon.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Amaya Brightstar (Captain)\nJoaquín Delacruz (Pilot)\nSun-hee Park-Alvarez (Mechanic)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Famous Troupe Ship",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when she's recognized at port.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for a crowd that turns out to see her.",
  "sd2u3": false,
  "sd3n": "Fold-Out Stage",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she's opened up as a stage.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems on lights, sound or comms.",
  "sd3u3": false,
  "sa1n": "Fold-Out Cargo-Bay Stage",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Painted Troupe Banners",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Joaquín Delacruz": {
  "name": "Joaquín Delacruz",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Acrobat and pilot",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Acrobat Pilot",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Move: When you dodge an attack, spend a Plot Point to create a d6 Asset for the cover or position you reached.",
  "d1u3": false,
  "d2n": "Show-Off",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Circus Raised",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Throw: Spend a Plot Point to double your Throw die when you throw to a crewmate instead of at an enemy.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Acrobat Pilot: flies like he tumbles. Highlights Fly, Move, Perform.\nShow-Off: loves an audience. Highlights Perform, Influence, Move.\nCircus Raised: grew up in the ring. Highlights Move, Throw, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Acrobat Pilot) and Perform (Show-Off); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: boredom. Fear: falling. Desire: to fly in a real air show.",
  "a1n": "Trapeze Rig",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Fan Club on Three Moons",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Spangled Flight Suit",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d6",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Stunt Flying",
  "s5": "d4",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d10",
  "s9x": "Acrobatics",
  "s10": "d6",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d10",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d8",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Wandering Kite",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Amaya Brightstar",
  "shipPort": "",
  "shipConcept": "A traveling performance troupe flying from moon to moon.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Amaya Brightstar (Captain)\nJoaquín Delacruz (Pilot)\nSun-hee Park-Alvarez (Mechanic)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Famous Troupe Ship",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when she's recognized at port.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for a crowd that turns out to see her.",
  "sd2u3": false,
  "sd3n": "Fold-Out Stage",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she's opened up as a stage.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems on lights, sound or comms.",
  "sd3u3": false,
  "sa1n": "Fold-Out Cargo-Bay Stage",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Painted Troupe Banners",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Sun-hee Park-Alvarez": {
  "name": "Sun-hee Park-Alvarez",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Stagehand and engineer",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Stage Engineer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Craft: Spend a Plot Point to step up your Craft die when you build or mend something from whatever is lying around.",
  "d1u2": true,
  "d1t3": "Fix: When you step down a ship or machine Complication, spend a Plot Point to step it down one more time.",
  "d1u3": false,
  "d2n": "Perfectionist",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Theater Brat",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d3u2": false,
  "d3t3": "Sneak: Spend a Plot Point to step up your Sneak die when you go in alone.",
  "d3u3": false,
  "notes": "Stage Engineer: builds sets and keeps the ship flying. Highlights Craft, Fix, Operate.\nPerfectionist: every show, every bolt. Highlights Focus, Craft, Notice.\nTheater Brat: grew up backstage. Highlights Perform, Craft, Sneak.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Craft (Stage Engineer) and Focus (Perfectionist); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: sloppy craft. Fear: an accident on stage. Desire: to build the greatest stage in the 'Verse.",
  "a1n": "Set-Building Kit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Backstage Pass",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d10",
  "s0x": "Stage Rigging",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Engines",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d10",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d6",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Wandering Kite",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Amaya Brightstar",
  "shipPort": "",
  "shipConcept": "A traveling performance troupe flying from moon to moon.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Amaya Brightstar (Captain)\nJoaquín Delacruz (Pilot)\nSun-hee Park-Alvarez (Mechanic)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Famous Troupe Ship",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when she's recognized at port.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for a crowd that turns out to see her.",
  "sd2u3": false,
  "sd3n": "Fold-Out Stage",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she's opened up as a stage.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems on lights, sound or comms.",
  "sd3u3": false,
  "sa1n": "Fold-Out Cargo-Bay Stage",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Painted Troupe Banners",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Matilda Grantham": {
  "name": "Matilda Grantham",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Former ranch boss",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Hard-Nosed Captain",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Shoot: When you hit, spend a Plot Point to step up the Complication you inflict.",
  "d1u3": false,
  "d2n": "Big Sister to the Whole Crew",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Treat: Spend a Plot Point to double your Treat die when you have proper supplies and a clean room.",
  "d2u3": false,
  "d3n": "Ranch Owner's Daughter",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Drive: Spend a Plot Point to create a d6 Asset for a shortcut only you know about.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Hard-Nosed Captain: gets the job done. Highlights Influence, Focus, Shoot.\nBig Sister to the Whole Crew: protective and bossy. Highlights Influence, Notice, Treat.\nRanch Owner's Daughter: grew up giving orders. Highlights Drive, Labor, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Hard-Nosed Captain) and Notice (Big Sister to the Whole Crew); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: crewmates in danger. Fear: losing the ship. Desire: to take the crew home to the ranch someday.",
  "a1n": "Ranch Brand Ring",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Ranch Contacts",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Family Revolver",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d8",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d6",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Command",
  "s7": "d6",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Revolvers",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d8",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Patient Ox",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Matilda Grantham",
  "shipPort": "",
  "shipConcept": "A rough-and-tumble cargo crew running legal freight and occasionally illegal freight.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Matilda Grantham (Captain)\nIbrahim Castellano (Pilot)\nBao Feng (Mechanic)\nDarnell Huxley (Muscle)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Honest Cargo, Mostly",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her manifests are checked.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication from a late delivery.",
  "sd2u3": false,
  "sd3n": "Reinforced Cargo Bay",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she hauls a heavy load.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when she's running late.",
  "sd3u3": false,
  "sa1n": "Reinforced Cargo Bay",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Regular Freight Contracts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ibrahim Castellano": {
  "name": "Ibrahim Castellano",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Freighter jockey",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Freighter Jockey",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Easygoing Joker",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Raised on Spaceport Docks",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Freighter Jockey: can fly anything that hauls. Highlights Fly, Operate, Notice.\nEasygoing Joker: lightens every mood. Highlights Perform, Influence, Trick.\nRaised on Spaceport Docks: knows every port. Highlights Know, Influence, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Freighter Jockey) and Perform (Easygoing Joker); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being bored. Fear: losing his sense of humor. Desire: to fly the best ship in the 'Verse.",
  "a1n": "Lucky Dice",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Dock Workers' Friendship",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Patched Flight Jacket",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Cargo Ships",
  "s5": "d4",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d6",
  "s7x": "Spaceports",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "Patient Ox",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Matilda Grantham",
  "shipPort": "",
  "shipConcept": "A rough-and-tumble cargo crew running legal freight and occasionally illegal freight.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Matilda Grantham (Captain)\nIbrahim Castellano (Pilot)\nBao Feng (Mechanic)\nDarnell Huxley (Muscle)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Honest Cargo, Mostly",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her manifests are checked.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication from a late delivery.",
  "sd2u3": false,
  "sd3n": "Reinforced Cargo Bay",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she hauls a heavy load.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when she's running late.",
  "sd3u3": false,
  "sa1n": "Reinforced Cargo Bay",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Regular Freight Contracts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Bao Feng": {
  "name": "Bao Feng",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Engineer who sleeps in the engine room",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Ship's Engineer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Quiet Genius",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Trained at a Shipyard",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Labor: Spend a Plot Point to double your Labor die when the whole crew pitches in behind you.",
  "d3u2": false,
  "d3t3": "Fix: When you step down a ship or machine Complication, spend a Plot Point to step it down one more time.",
  "d3u3": false,
  "notes": "Ship's Engineer: keeps the Ox running. Highlights Fix, Operate, Craft.\nQuiet Genius: doesn't talk much. Highlights Focus, Know, Notice.\nTrained at a Shipyard: worked on hundreds of ships. Highlights Fix, Know, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Ship's Engineer) and Know (Quiet Genius); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: careless crewmates. Fear: the engine failing in the black. Desire: to rebuild the Ox from the keel up.",
  "a1n": "Engine Room Toolkit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Shipyard Schematics",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d8",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Engines",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d10",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Ship Systems",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d6",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Patient Ox",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Matilda Grantham",
  "shipPort": "",
  "shipConcept": "A rough-and-tumble cargo crew running legal freight and occasionally illegal freight.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Matilda Grantham (Captain)\nIbrahim Castellano (Pilot)\nBao Feng (Mechanic)\nDarnell Huxley (Muscle)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Honest Cargo, Mostly",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her manifests are checked.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication from a late delivery.",
  "sd2u3": false,
  "sd3n": "Reinforced Cargo Bay",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she hauls a heavy load.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when she's running late.",
  "sd3u3": false,
  "sa1n": "Reinforced Cargo Bay",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Regular Freight Contracts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Darnell Huxley": {
  "name": "Darnell Huxley",
  "role": "Muscle",
  "home": "",
  "player": "",
  "concept": "Cargo loader and bouncer",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Big pistol and a shotgun; brass knuckles; armored vest; ammunition belt; a crate he can carry alone.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Cargo Loader",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d1u2": true,
  "d1t3": "Fight: When you win a scuffle, spend a Plot Point to give your opponent a d6 Complication as well as taking them out of the fight.",
  "d1u3": false,
  "d2n": "Big Softie",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": false,
  "d2t3": "Treat: Spend a Plot Point to double your Treat die when you have proper supplies and a clean room.",
  "d2u3": false,
  "d3n": "Former Bouncer",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d3u2": false,
  "d3t3": "Fight: Spend a Plot Point to step up your Fight die when you're outnumbered.",
  "d3u3": true,
  "notes": "Cargo Loader: moves anything. Highlights Labor, Fight, Throw.\nBig Softie: loves kittens. Highlights Influence, Treat, Perform.\nFormer Bouncer: knows trouble when he sees it. Highlights Notice, Fight, Influence.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Labor (Cargo Loader) and Fight (Former Bouncer); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested muscle kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: bullies. Fear: being thought stupid. Desire: a quiet life with a big family.",
  "a1n": "Loading Exo-Frame",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Ship's Cat",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "Brawling",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d4",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d10",
  "s8x": "Loading",
  "s9": "d6",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d6",
  "s12x": "",
  "s13": "d8",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d8",
  "s16x": "",
  "s17": "d8",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Patient Ox",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Matilda Grantham",
  "shipPort": "",
  "shipConcept": "A rough-and-tumble cargo crew running legal freight and occasionally illegal freight.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Matilda Grantham (Captain)\nIbrahim Castellano (Pilot)\nBao Feng (Mechanic)\nDarnell Huxley (Muscle)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Honest Cargo, Mostly",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her manifests are checked.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication from a late delivery.",
  "sd2u3": false,
  "sd3n": "Reinforced Cargo Bay",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she hauls a heavy load.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when she's running late.",
  "sd3u3": false,
  "sa1n": "Reinforced Cargo Bay",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Regular Freight Contracts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Lady Seraphina Castellanos": {
  "name": "Lady Seraphina Castellanos",
  "role": "Grifter",
  "home": "",
  "player": "",
  "concept": "Fake aristocrat",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Two good suits and one bad one; deck of cards; spare ident papers; pocket recorder; hold-out derringer.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "High-Society Fraud",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d1u3": false,
  "d2n": "Ice-Cold Nerves",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Fallen Noble Family",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Notice: Spend a Plot Point to step up your Notice die when you're looking for something someone tried to hide.",
  "d3u3": false,
  "notes": "High-Society Fraud: blends in at any party. Highlights Influence, Perform, Know.\nIce-Cold Nerves: never breaks character. Highlights Focus, Trick, Influence.\nFallen Noble Family: her title is real but her fortune isn't. Highlights Know, Perform, Notice.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (High-Society Fraud) and Trick (Ice-Cold Nerves); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested grifter kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: snobs. Fear: being exposed. Desire: her family's fortune back.",
  "a1n": "Real Family Title",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Gowns for Every Occasion",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Society",
  "s7": "d10",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d10",
  "s12x": "Aristocrat",
  "s13": "d4",
  "s13x": "",
  "s14": "d8",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "",
  "shipName": "Black Orchid",
  "shipModel": "Luxury yacht",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A high-society heist crew who rob the rich at their own parties.",
  "engines": "d8",
  "hull": "d6",
  "systems": "d10",
  "roster": "Lady Seraphina Castellanos (Grifter)\nRavi Templeton (Cortex Tech)\nNomvula \"Ness\" Mbatha (Pilot)\nCornelius Bratt (Muscle)",
  "cargo": "",
  "sd1n": "Luxury Yacht",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset for her guest suite, galley or comms when you host someone important.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step down a Complication about her looks or reputation.",
  "sd1u3": false,
  "sd2n": "High-Society Registry",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her registry is checked at a Core port.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for an invitation sent to her owner.",
  "sd2u3": false,
  "sd3n": "Vault-Grade Safe Room",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when someone tries to get into the safe room.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to step up Engines when the job's done and it's time to go.",
  "sd3u3": false,
  "sa1n": "Vault-Grade Safe Room",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Guest List of the Rich",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ravi Templeton": {
  "name": "Ravi Templeton",
  "role": "Cortex Tech",
  "home": "",
  "player": "",
  "concept": "Safecracker and slicer",
  "physical": "d6",
  "mental": "d10",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Cortex slate; tool roll for electronics; signal scanner; spare data sticks; a coat full of cables and adapters.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Safecracker",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Trick: Spend a Plot Point to step up your Trick die when the mark trusts you.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Nervous Wreck",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Ex-Bank Security",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Operate: Spend a Plot Point to step up your Operate die when you use machinery you know well.",
  "d3u3": false,
  "notes": "Safecracker: opens any vault. Highlights Trick, Operate, Notice.\nNervous Wreck: sweats under pressure. Highlights Focus, Sneak, Notice.\nEx-Bank Security: designed the systems he breaks. Highlights Operate, Know, Trick.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Trick (Safecracker) and Focus (Nervous Wreck); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested cortex tech kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being underestimated. Fear: getting caught. Desire: to crack the Londinium Reserve.",
  "a1n": "Safecracking Kit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Bank Blueprints",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d8",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d10",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Bank Security",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d8",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "Safecracking",
  "shipName": "Black Orchid",
  "shipModel": "Luxury yacht",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A high-society heist crew who rob the rich at their own parties.",
  "engines": "d8",
  "hull": "d6",
  "systems": "d10",
  "roster": "Lady Seraphina Castellanos (Grifter)\nRavi Templeton (Cortex Tech)\nNomvula \"Ness\" Mbatha (Pilot)\nCornelius Bratt (Muscle)",
  "cargo": "",
  "sd1n": "Luxury Yacht",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset for her guest suite, galley or comms when you host someone important.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step down a Complication about her looks or reputation.",
  "sd1u3": false,
  "sd2n": "High-Society Registry",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her registry is checked at a Core port.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for an invitation sent to her owner.",
  "sd2u3": false,
  "sd3n": "Vault-Grade Safe Room",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when someone tries to get into the safe room.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to step up Engines when the job's done and it's time to go.",
  "sd3u3": false,
  "sa1n": "Vault-Grade Safe Room",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Guest List of the Rich",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Nomvula \"Ness\" Mbatha": {
  "name": "Nomvula \"Ness\" Mbatha",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Getaway pilot",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Getaway Pilot",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Drive: When you push a vehicle past its limits, spend a Plot Point to double your Drive die; the vehicle takes a d6 Complication afterwards.",
  "d1u3": false,
  "d2n": "Adrenaline Junkie",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Move: When you dodge an attack, spend a Plot Point to create a d6 Asset for the cover or position you reached.",
  "d2u2": false,
  "d2t3": "Fly: Spend a Plot Point to add the ship's Engines die to a roll that isn't about flying, because you know just where to put her.",
  "d2u3": true,
  "d3n": "Street Racer",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Operate: Spend a Plot Point to create a d6 Asset for a Cortex record, sensor reading or control you got into.",
  "d3u2": false,
  "d3t3": "Trick: Spend a Plot Point to step up your Trick die when the mark trusts you.",
  "d3u3": false,
  "notes": "Getaway Pilot: the fastest exit in the 'Verse. Highlights Fly, Drive, Notice.\nAdrenaline Junkie: lives for the chase. Highlights Move, Fly, Drive.\nStreet Racer: raced hovercars on Persephone. Highlights Drive, Operate, Trick.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Getaway Pilot) and Fly (Adrenaline Junkie); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: slow drivers. Fear: being caught in traffic. Desire: to win the Persephone Grand Race.",
  "a1n": "Getaway Route Maps",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Getaway Hovercar",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d10",
  "s1x": "Hovercars",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Evasive Flying",
  "s5": "d4",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d8",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "Black Orchid",
  "shipModel": "Luxury yacht",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A high-society heist crew who rob the rich at their own parties.",
  "engines": "d8",
  "hull": "d6",
  "systems": "d10",
  "roster": "Lady Seraphina Castellanos (Grifter)\nRavi Templeton (Cortex Tech)\nNomvula \"Ness\" Mbatha (Pilot)\nCornelius Bratt (Muscle)",
  "cargo": "",
  "sd1n": "Luxury Yacht",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset for her guest suite, galley or comms when you host someone important.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step down a Complication about her looks or reputation.",
  "sd1u3": false,
  "sd2n": "High-Society Registry",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her registry is checked at a Core port.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for an invitation sent to her owner.",
  "sd2u3": false,
  "sd3n": "Vault-Grade Safe Room",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when someone tries to get into the safe room.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to step up Engines when the job's done and it's time to go.",
  "sd3u3": false,
  "sa1n": "Vault-Grade Safe Room",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Guest List of the Rich",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Cornelius Bratt": {
  "name": "Cornelius Bratt",
  "role": "Muscle",
  "home": "",
  "player": "",
  "concept": "Bodyguard and butler",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Big pistol and a shotgun; brass knuckles; armored vest; ammunition belt; a crate he can carry alone.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Bodyguard Butler",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fight: Spend a Plot Point to step up your Fight die when you're outnumbered.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Discreet",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Sneak: Spend a Plot Point to reroll your Sneak die when it's dark or crowded.",
  "d2u3": false,
  "d3n": "Former Prizefighter",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d3u2": false,
  "d3t3": "Move: Spend a Plot Point to step up your Move die when you run, climb or jump to get away.",
  "d3u3": false,
  "notes": "Bodyguard Butler: serves tea and breaks arms. Highlights Fight, Notice, Perform.\nDiscreet: never speaks out of turn. Highlights Focus, Sneak, Influence.\nFormer Prizefighter: retired champion. Highlights Fight, Perform, Move.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fight (Bodyguard Butler) and Focus (Discreet); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested muscle kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: disrespect. Fear: his past catching up. Desire: to keep the crew safe.",
  "a1n": "Butler's Uniform",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Concealed Pistol",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Old Boxing Trophy",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "Boxing",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d6",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d8",
  "s12x": "Butler",
  "s13": "d8",
  "s13x": "",
  "s14": "d6",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d6",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Black Orchid",
  "shipModel": "Luxury yacht",
  "shipCaptain": "",
  "shipPort": "",
  "shipConcept": "A high-society heist crew who rob the rich at their own parties.",
  "engines": "d8",
  "hull": "d6",
  "systems": "d10",
  "roster": "Lady Seraphina Castellanos (Grifter)\nRavi Templeton (Cortex Tech)\nNomvula \"Ness\" Mbatha (Pilot)\nCornelius Bratt (Muscle)",
  "cargo": "",
  "sd1n": "Luxury Yacht",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset for her guest suite, galley or comms when you host someone important.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step down a Complication about her looks or reputation.",
  "sd1u3": false,
  "sd2n": "High-Society Registry",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when her registry is checked at a Core port.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset for an invitation sent to her owner.",
  "sd2u3": false,
  "sd3n": "Vault-Grade Safe Room",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when someone tries to get into the safe room.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to step up Engines when the job's done and it's time to go.",
  "sd3u3": false,
  "sa1n": "Vault-Grade Safe Room",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Guest List of the Rich",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Joaquim Ferreira": {
  "name": "Joaquim Ferreira",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Salvage boss who was there",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Salvage Boss",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Notice: Spend a Plot Point to step up your Notice die when you're looking for something someone tried to hide.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Haunted by the War",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": false,
  "d2t3": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d2u3": false,
  "d3n": "Veteran of Callisto Ridge",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Shoot: Spend a Plot Point to double your Shoot die when you fire from cover.",
  "d3u2": false,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": true,
  "notes": "Salvage Boss: knows a good haul. Highlights Notice, Influence, Know.\nHaunted by the War: sees ghosts in every wreck. Highlights Focus, Notice, Survive.\nVeteran of Callisto Ridge: fought where they now salvage. Highlights Survive, Shoot, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Notice (Salvage Boss) and Know (Veteran of Callisto Ridge); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: grave robbers. Fear: finding his own old ship. Desire: to honor the dead.",
  "a1n": "Salvage License",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Battlefield Maps",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Old Unit Medal",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d6",
  "s3x": "",
  "s4": "d8",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "War Wrecks",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "Salvage",
  "s11": "d6",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d8",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Rusted Lark",
  "shipModel": "Salvage tug",
  "shipCaptain": "Joaquim Ferreira",
  "shipPort": "",
  "shipConcept": "A salvage crew working the old battlefields, where the war left a lot behind.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Joaquim Ferreira (Captain)\nMei-Lin Gutierrez (Mechanic)\nElias Thorne (Pilot)\nRosalind \"Roz\" Kimathi (Medic)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Battlefield Scavenger",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to create a d6 Asset for war salvage she's carrying.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step up Hull among old minefields and wrecks.",
  "sd2u3": false,
  "sd3n": "Cutting Rig",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she cuts into a wreck.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems on a sensor sweep of a battlefield.",
  "sd3u3": false,
  "sa1n": "Plasma Cutting Rig",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Old War Maps",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Mei-Lin Gutierrez": {
  "name": "Mei-Lin Gutierrez",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Salvage engineer",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Salvage Engineer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Fearless",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Move: When you dodge an attack, spend a Plot Point to create a d6 Asset for the cover or position you reached.",
  "d2u2": false,
  "d2t3": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d2u3": false,
  "d3n": "Orphan of the War",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d3u2": true,
  "d3t3": "Fix: When you step down a ship or machine Complication, spend a Plot Point to step it down one more time.",
  "d3u3": false,
  "notes": "Salvage Engineer: strips wrecks fast and clean. Highlights Fix, Operate, Labor.\nFearless: goes where others won't. Highlights Move, Survive, Focus.\nOrphan of the War: lost her family in the bombing. Highlights Survive, Fix, Notice.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Salvage Engineer) and Notice (Orphan of the War); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: war profiteers. Fear: finding her family's wreck. Desire: to build something from the wreckage.",
  "a1n": "Cutting Torch",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Her Mother's Locket",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d6",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Salvage",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Cutting Torches",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Rusted Lark",
  "shipModel": "Salvage tug",
  "shipCaptain": "Joaquim Ferreira",
  "shipPort": "",
  "shipConcept": "A salvage crew working the old battlefields, where the war left a lot behind.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Joaquim Ferreira (Captain)\nMei-Lin Gutierrez (Mechanic)\nElias Thorne (Pilot)\nRosalind \"Roz\" Kimathi (Medic)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Battlefield Scavenger",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to create a d6 Asset for war salvage she's carrying.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step up Hull among old minefields and wrecks.",
  "sd2u3": false,
  "sd3n": "Cutting Rig",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she cuts into a wreck.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems on a sensor sweep of a battlefield.",
  "sd3u3": false,
  "sa1n": "Plasma Cutting Rig",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Old War Maps",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Elias Thorne": {
  "name": "Elias Thorne",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Tug pilot",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Tug Pilot",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Steady Hands",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Former Alliance Navy",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Shoot: Spend a Plot Point to double your Shoot die when you fire from cover.",
  "d3u2": false,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Tug Pilot: moves dead ships. Highlights Fly, Operate, Labor.\nSteady Hands: calm in any crisis. Highlights Focus, Fly, Notice.\nFormer Alliance Navy: flew for the other side. Highlights Know, Fly, Shoot.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Tug Pilot) and Notice (Steady Hands); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being called a traitor. Fear: the war starting again. Desire: to make peace with his past.",
  "a1n": "Old Navy Flight Suit",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Navy Contacts",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Lucky Wrench",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Towing",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "Tow Cables",
  "s12": "d4",
  "s12x": "",
  "s13": "d8",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Rusted Lark",
  "shipModel": "Salvage tug",
  "shipCaptain": "Joaquim Ferreira",
  "shipPort": "",
  "shipConcept": "A salvage crew working the old battlefields, where the war left a lot behind.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Joaquim Ferreira (Captain)\nMei-Lin Gutierrez (Mechanic)\nElias Thorne (Pilot)\nRosalind \"Roz\" Kimathi (Medic)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Battlefield Scavenger",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to create a d6 Asset for war salvage she's carrying.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step up Hull among old minefields and wrecks.",
  "sd2u3": false,
  "sd3n": "Cutting Rig",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she cuts into a wreck.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems on a sensor sweep of a battlefield.",
  "sd3u3": false,
  "sa1n": "Plasma Cutting Rig",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Old War Maps",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Rosalind \"Roz\" Kimathi": {
  "name": "Rosalind \"Roz\" Kimathi",
  "role": "Medic",
  "home": "",
  "player": "",
  "concept": "Combat medic who stayed on",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Doctor's bag (bandages, sutures, painkillers, antibiotics, stimulant hypos); clean gloves; field scanner; medical references on a slate.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Combat Medic",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Treat: Spend a Plot Point to step up your Treat die when you work under fire.",
  "d1u2": true,
  "d1t3": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d1u3": false,
  "d2n": "Dark Sense of Humor",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d2u2": false,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Lost a Unit at Callisto Ridge",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d3u2": true,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Combat Medic: treats wounds under fire. Highlights Treat, Focus, Move.\nDark Sense of Humor: jokes about death. Highlights Perform, Influence, Focus.\nLost a Unit at Callisto Ridge: the only survivor. Highlights Survive, Treat, Notice.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Treat (Combat Medic) and Notice (Lost a Unit at Callisto Ridge); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested medic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: needless death. Fear: another battle. Desire: to find peace.",
  "a1n": "Field Medic Bag",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Dog Tags of Her Unit",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d6",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d6",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "Trauma, Battlefield Surgery",
  "s18": "d4",
  "s18x": "",
  "shipName": "Rusted Lark",
  "shipModel": "Salvage tug",
  "shipCaptain": "Joaquim Ferreira",
  "shipPort": "",
  "shipConcept": "A salvage crew working the old battlefields, where the war left a lot behind.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Joaquim Ferreira (Captain)\nMei-Lin Gutierrez (Mechanic)\nElias Thorne (Pilot)\nRosalind \"Roz\" Kimathi (Medic)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Battlefield Scavenger",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to create a d6 Asset for war salvage she's carrying.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step up Hull among old minefields and wrecks.",
  "sd2u3": false,
  "sd3n": "Cutting Rig",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she cuts into a wreck.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems on a sensor sweep of a battlefield.",
  "sd3u3": false,
  "sa1n": "Plasma Cutting Rig",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Old War Maps",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Abraham Nkemelu": {
  "name": "Abraham Nkemelu",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Colony mayor turned captain",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Colony Mayor",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Burdened by Guilt",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Burned-Out Colonist",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Colony Mayor: speaks for the people. Highlights Influence, Know, Perform.\nBurdened by Guilt: couldn't save them all. Highlights Focus, Notice, Treat.\nBurned-Out Colonist: lost everything to raiders. Highlights Survive, Labor, Influence.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Colony Mayor) and Notice (Burdened by Guilt); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: raiders. Fear: another burned colony. Desire: to find a new home for his people.",
  "a1n": "Colony Charter",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Refugee Network",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d6",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Speeches",
  "s7": "d10",
  "s7x": "Colony Law",
  "s8": "d6",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d8",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Hollow Bell",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Abraham Nkemelu",
  "shipPort": "",
  "shipConcept": "Refugees from a burned colony who took the only ship left and now run supplies to other displaced folk.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Abraham Nkemelu (Captain)\nAyla Petrov (Pilot)\nIgnacio Tran (Mechanic)\nPriya Halloran (Scout)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Last Ship Out",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when she carries refugees.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a displaced community that owes her.",
  "sd2u3": false,
  "sd3n": "Bunks in the Hold",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems when life support carries more people than it should.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when there's nowhere else to go.",
  "sd3u3": false,
  "sa1n": "Bunks in the Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Relief Supply Network",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ayla Petrov": {
  "name": "Ayla Petrov",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Crop-duster turned ship pilot",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Learned to Fly Fast",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Hopeful",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": false,
  "d2t3": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d2u3": false,
  "d3n": "Farm Girl",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Drive: Spend a Plot Point to create a d6 Asset for a shortcut only you know about.",
  "d3u2": true,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Learned to Fly Fast: had to, the day the raiders came. Highlights Fly, Notice, Move.\nHopeful: believes they'll make it. Highlights Influence, Perform, Focus.\nFarm Girl: grew up in the fields. Highlights Labor, Survive, Drive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Learned to Fly Fast) and Drive (Farm Girl); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: anyone who threatens the refugees. Fear: the raiders returning. Desire: to plant her family's crops again.",
  "a1n": "Grandfather's Crop-Duster Goggles",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Family Seed Vault",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d10",
  "s1x": "Tractors",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Evasion",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d6",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d6",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Hollow Bell",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Abraham Nkemelu",
  "shipPort": "",
  "shipConcept": "Refugees from a burned colony who took the only ship left and now run supplies to other displaced folk.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Abraham Nkemelu (Captain)\nAyla Petrov (Pilot)\nIgnacio Tran (Mechanic)\nPriya Halloran (Scout)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Last Ship Out",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when she carries refugees.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a displaced community that owes her.",
  "sd2u3": false,
  "sd3n": "Bunks in the Hold",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems when life support carries more people than it should.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when there's nowhere else to go.",
  "sd3u3": false,
  "sa1n": "Bunks in the Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Relief Supply Network",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ignacio Tran": {
  "name": "Ignacio Tran",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Colony blacksmith",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Colony Blacksmith",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Craft: Spend a Plot Point to step up your Craft die when you build or mend something from whatever is lying around.",
  "d1u2": true,
  "d1t3": "Fix: When you step down a ship or machine Complication, spend a Plot Point to step it down one more time.",
  "d1u3": false,
  "d2n": "Gruff but Kind",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": true,
  "d2t3": "Treat: Spend a Plot Point to double your Treat die when you have proper supplies and a clean room.",
  "d2u3": false,
  "d3n": "Lost His Forge",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d3u2": false,
  "d3t3": "Notice: Spend a Plot Point to step up your Notice die when you're looking for something someone tried to hide.",
  "d3u3": false,
  "notes": "Colony Blacksmith: forges and fixes. Highlights Craft, Fix, Labor.\nGruff but Kind: grumbles while he helps. Highlights Influence, Treat, Focus.\nLost His Forge: everything burned. Highlights Survive, Craft, Notice.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Craft (Colony Blacksmith) and Influence (Gruff but Kind); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: waste. Fear: fire. Desire: to light a forge in a new colony.",
  "a1n": "Portable Anvil",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Colony Forge Tools",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d10",
  "s0x": "Blacksmithing",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Engines",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d6",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d8",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Hollow Bell",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Abraham Nkemelu",
  "shipPort": "",
  "shipConcept": "Refugees from a burned colony who took the only ship left and now run supplies to other displaced folk.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Abraham Nkemelu (Captain)\nAyla Petrov (Pilot)\nIgnacio Tran (Mechanic)\nPriya Halloran (Scout)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Last Ship Out",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when she carries refugees.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a displaced community that owes her.",
  "sd2u3": false,
  "sd3n": "Bunks in the Hold",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems when life support carries more people than it should.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when there's nowhere else to go.",
  "sd3u3": false,
  "sa1n": "Bunks in the Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Relief Supply Network",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Priya Halloran": {
  "name": "Priya Halloran",
  "role": "Scout",
  "home": "",
  "player": "",
  "concept": "Colony hunter",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Rifle with scope; binoculars; canteen and trail rations; bedroll; compass and paper maps; hunting knife.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Colony Hunter",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d1u2": true,
  "d1t3": "Survive: When the crew runs short of food, air or water, spend a Plot Point to step down that Complication.",
  "d1u3": false,
  "d2n": "Silent Type",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Sneak: When you slip past someone unseen, spend a Plot Point to create a d6 Asset for the way you got in.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Survivor of the Burning",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Move: Spend a Plot Point to reroll your Move die when you have room to run.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Colony Hunter: feeds the people. Highlights Shoot, Survive, Notice.\nSilent Type: speaks with actions. Highlights Sneak, Focus, Notice.\nSurvivor of the Burning: escaped through the woods. Highlights Survive, Move, Sneak.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Shoot (Colony Hunter) and Sneak (Silent Type); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested scout kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: raiders. Fear: losing the hound. Desire: to hunt the men who burned her home.",
  "a1n": "Hunting Rifle",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Biscuit the Tracking Hound",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Rifles",
  "s14": "d10",
  "s14x": "",
  "s15": "d10",
  "s15x": "Hunting",
  "s16": "d6",
  "s16x": "",
  "s17": "d6",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Hollow Bell",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Abraham Nkemelu",
  "shipPort": "",
  "shipConcept": "Refugees from a burned colony who took the only ship left and now run supplies to other displaced folk.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Abraham Nkemelu (Captain)\nAyla Petrov (Pilot)\nIgnacio Tran (Mechanic)\nPriya Halloran (Scout)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Last Ship Out",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when she carries refugees.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a displaced community that owes her.",
  "sd2u3": false,
  "sd3n": "Bunks in the Hold",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems when life support carries more people than it should.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when there's nowhere else to go.",
  "sd3u3": false,
  "sa1n": "Bunks in the Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Relief Supply Network",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Fernando Akintola": {
  "name": "Fernando Akintola",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Ex-marshal who lost his star",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Former Marshal",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Shoot: When you hit, spend a Plot Point to step up the Complication you inflict.",
  "d1u3": false,
  "d2n": "Never Leaves Anyone Behind",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Disgraced Lawman",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Former Marshal: knows the law and how to bend it. Highlights Influence, Know, Shoot.\nNever Leaves Anyone Behind: goes back for every crewmate. Highlights Focus, Move, Notice.\nDisgraced Lawman: lost his star for doing the right thing. Highlights Know, Influence, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Former Marshal) and Notice (Never Leaves Anyone Behind); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: corruption. Fear: a crewmate dying. Desire: to see justice done.",
  "a1n": "Marshal's Star in a Drawer",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Colt Revolver",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Former Deputy on Whitefall",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d6",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d6",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Interrogation",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Pistols",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Copper Mantis",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Fernando Akintola",
  "shipPort": "",
  "shipConcept": "A mixed crew running whatever pays, held together by a captain who refuses to give up on any of them.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Fernando Akintola (Captain)\nXiadani Oyelowo (Pilot)\nCassius Obi (Mechanic)\nSoraya Lindgren (Medic)\nThaddeus \"Big Thad\" Okpara (Muscle)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Never Leaves Anyone Behind",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to step up Engines when she goes back for a crewmate.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to reroll Hull when she covers a crewmate's escape.",
  "sd2u3": false,
  "sd3n": "Odd-Jobs Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a fitting left over from an earlier job.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to step down a Complication from cargo she wasn't built for.",
  "sd3u3": false,
  "sa1n": "Spare Mule in the Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Rewired Comm Array",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Xiadani Oyelowo": {
  "name": "Xiadani Oyelowo",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Former racing pilot",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Racing Pilot",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Hot-Headed",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": true,
  "d2t3": "Fight: Spend a Plot Point to double your Fight die when you protect someone who can't fight back.",
  "d2u3": false,
  "d3n": "Banned from the Circuit",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Trick: Spend a Plot Point to reroll your Trick die when you have a second chance at the same lock or mark.",
  "d3u2": false,
  "d3t3": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d3u3": false,
  "notes": "Racing Pilot: flies fast and wins. Highlights Fly, Operate, Move.\nHot-Headed: quick to anger. Highlights Influence, Fight, Focus.\nBanned from the Circuit: caught racing a rigged ship. Highlights Trick, Fly, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Racing Pilot) and Influence (Hot-Headed); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: cheaters. Fear: slow ships. Desire: to win back her racing license.",
  "a1n": "Racing Helmet",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Racing Rivals",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d6",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Racing",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d6",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "Engine Tuning",
  "s12": "d4",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d6",
  "s18x": "",
  "shipName": "Copper Mantis",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Fernando Akintola",
  "shipPort": "",
  "shipConcept": "A mixed crew running whatever pays, held together by a captain who refuses to give up on any of them.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Fernando Akintola (Captain)\nXiadani Oyelowo (Pilot)\nCassius Obi (Mechanic)\nSoraya Lindgren (Medic)\nThaddeus \"Big Thad\" Okpara (Muscle)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Never Leaves Anyone Behind",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to step up Engines when she goes back for a crewmate.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to reroll Hull when she covers a crewmate's escape.",
  "sd2u3": false,
  "sd3n": "Odd-Jobs Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a fitting left over from an earlier job.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to step down a Complication from cargo she wasn't built for.",
  "sd3u3": false,
  "sa1n": "Spare Mule in the Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Rewired Comm Array",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Cassius Obi": {
  "name": "Cassius Obi",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Mechanic with a gambling problem",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Brilliant Mechanic",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Compulsive Gambler",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Lost the Family Business",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Brilliant Mechanic: keeps her flying on spit and wire. Highlights Fix, Craft, Operate.\nCompulsive Gambler: can't pass a card table. Highlights Trick, Influence, Focus.\nLost the Family Business: gambled it away. Highlights Know, Labor, Fix.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Brilliant Mechanic) and Trick (Compulsive Gambler); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being told he can't do it. Fear: losing the ship like he lost the shop. Desire: to win the shop back.",
  "a1n": "Self-Built Toolbox",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Ship's Engine Manuals",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d8",
  "s0x": "Jury-Rigging",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Engines",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d6",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d10",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "Copper Mantis",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Fernando Akintola",
  "shipPort": "",
  "shipConcept": "A mixed crew running whatever pays, held together by a captain who refuses to give up on any of them.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Fernando Akintola (Captain)\nXiadani Oyelowo (Pilot)\nCassius Obi (Mechanic)\nSoraya Lindgren (Medic)\nThaddeus \"Big Thad\" Okpara (Muscle)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Never Leaves Anyone Behind",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to step up Engines when she goes back for a crewmate.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to reroll Hull when she covers a crewmate's escape.",
  "sd2u3": false,
  "sd3n": "Odd-Jobs Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a fitting left over from an earlier job.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to step down a Complication from cargo she wasn't built for.",
  "sd3u3": false,
  "sa1n": "Spare Mule in the Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Rewired Comm Array",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Soraya Lindgren": {
  "name": "Soraya Lindgren",
  "role": "Medic",
  "home": "",
  "player": "",
  "concept": "Disgraced Alliance doctor",
  "physical": "d6",
  "mental": "d10",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Doctor's bag (bandages, sutures, painkillers, antibiotics, stimulant hypos); clean gloves; field scanner; medical references on a slate.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Alliance-Trained Physician",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Treat: Spend a Plot Point to step up your Treat die when you work under fire.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Secret Keeper",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Sneak: Spend a Plot Point to reroll your Sneak die when it's dark or crowded.",
  "d2u3": false,
  "d3n": "Struck Off the Register",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Alliance-Trained Physician: the best training credits can buy. Highlights Treat, Know, Operate.\nSecret Keeper: knows what the Alliance hides. Highlights Focus, Know, Sneak.\nStruck Off the Register: her patients died; she didn't kill them. Highlights Treat, Influence, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Treat (Alliance-Trained Physician) and Focus (Secret Keeper); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested medic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: Alliance experiments. Fear: being found. Desire: to expose the truth.",
  "a1n": "Stolen Alliance Medical Files",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Field Surgery Kit",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "Alliance Medical Programs",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d8",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "Surgery",
  "s18": "d4",
  "s18x": "",
  "shipName": "Copper Mantis",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Fernando Akintola",
  "shipPort": "",
  "shipConcept": "A mixed crew running whatever pays, held together by a captain who refuses to give up on any of them.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Fernando Akintola (Captain)\nXiadani Oyelowo (Pilot)\nCassius Obi (Mechanic)\nSoraya Lindgren (Medic)\nThaddeus \"Big Thad\" Okpara (Muscle)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Never Leaves Anyone Behind",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to step up Engines when she goes back for a crewmate.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to reroll Hull when she covers a crewmate's escape.",
  "sd2u3": false,
  "sd3n": "Odd-Jobs Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a fitting left over from an earlier job.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to step down a Complication from cargo she wasn't built for.",
  "sd3u3": false,
  "sa1n": "Spare Mule in the Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Rewired Comm Array",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Thaddeus \"Big Thad\" Okpara": {
  "name": "Thaddeus \"Big Thad\" Okpara",
  "role": "Muscle",
  "home": "",
  "player": "",
  "concept": "Gentle giant hired for loading cargo",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Big pistol and a shotgun; brass knuckles; armored vest; ammunition belt; a crate he can carry alone.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Hired Muscle",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fight: Spend a Plot Point to step up your Fight die when you're outnumbered.",
  "d1u2": true,
  "d1t3": "Labor: When you keep working through a hard day, spend a Plot Point to step down a fatigue Complication.",
  "d1u3": false,
  "d2n": "Simple Pleasures",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d2u2": true,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Grew Up in an Orphanage",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Move: Spend a Plot Point to reroll your Move die when you have room to run.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Hired Muscle: stands in front of trouble. Highlights Fight, Labor, Notice.\nSimple Pleasures: likes food, music and naps. Highlights Perform, Influence, Focus.\nGrew Up in an Orphanage: the crew is his family. Highlights Survive, Labor, Move.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fight (Hired Muscle) and Perform (Simple Pleasures); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested muscle kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: anyone hurting kids. Fear: losing the crew. Desire: a big family dinner every night.",
  "a1n": "Old Harmonica",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Heavy Lifting Gloves",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Orphanage Friends",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "Wrestling",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d6",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d10",
  "s8x": "Heavy Lifting",
  "s9": "d8",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d8",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d6",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Copper Mantis",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Fernando Akintola",
  "shipPort": "",
  "shipConcept": "A mixed crew running whatever pays, held together by a captain who refuses to give up on any of them.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Fernando Akintola (Captain)\nXiadani Oyelowo (Pilot)\nCassius Obi (Mechanic)\nSoraya Lindgren (Medic)\nThaddeus \"Big Thad\" Okpara (Muscle)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Never Leaves Anyone Behind",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Engines: Spend a Plot Point to step up Engines when she goes back for a crewmate.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to reroll Hull when she covers a crewmate's escape.",
  "sd2u3": false,
  "sd3n": "Odd-Jobs Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to create a d6 Asset for a fitting left over from an earlier job.",
  "sd3u2": false,
  "sd3t3": "Hull: Spend a Plot Point to step down a Complication from cargo she wasn't built for.",
  "sd3u3": false,
  "sa1n": "Spare Mule in the Hold",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Rewired Comm Array",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Shirin Kazemi-Ling": {
  "name": "Shirin Kazemi-Ling",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Former liner purser",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Passenger Captain",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d1u3": false,
  "d2n": "Iron Hand in a Velvet Glove",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": false,
  "d2t3": "Fight: Spend a Plot Point to double your Fight die when you protect someone who can't fight back.",
  "d2u3": false,
  "d3n": "Raised on Luxury Liners",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Perform: Spend a Plot Point to step up your Perform die when you have an audience.",
  "d3u3": true,
  "notes": "Passenger Captain: keeps everyone happy. Highlights Influence, Perform, Notice.\nIron Hand in a Velvet Glove: gentle until crossed. Highlights Influence, Focus, Fight.\nRaised on Luxury Liners: knows how to treat guests. Highlights Know, Perform, Influence.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Passenger Captain) and Perform (Raised on Luxury Liners); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: passengers in danger. Fear: a mutiny. Desire: to make the Tortoise a true luxury liner.",
  "a1n": "Passenger Manifests",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Book of Regular Passengers",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d8",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d6",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Hospitality",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d10",
  "s12x": "Hosting",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d6",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Jade Tortoise",
  "shipModel": "Converted passenger liner",
  "shipCaptain": "Shirin Kazemi-Ling",
  "shipPort": "",
  "shipConcept": "A crew running passengers through dangerous space, and finding that every passenger has a story.",
  "engines": "d8",
  "hull": "d8",
  "systems": "d8",
  "roster": "Shirin Kazemi-Ling (Captain)\nHenrik Sato-Lund (Pilot)\nAurelia Ng (Mechanic)\nMarisol Etxeberria (Medic)\nKofi Branagh (Gunhand)",
  "cargo": "",
  "sd1n": "Converted Passenger Liner",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset from something a passenger said or brought aboard.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step up Hull when she keeps her passengers alive.",
  "sd1u3": false,
  "sd2n": "Every Passenger Has a Story",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when a passenger's secret comes out.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication a passenger brought aboard.",
  "sd2u3": false,
  "sd3n": "Passenger Deck",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems to keep a full passenger deck calm and breathing.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines on a dangerous route.",
  "sd3u3": false,
  "sa1n": "Passenger Deck with Sealed Cabins",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Passenger Manifest Archive",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Henrik Sato-Lund": {
  "name": "Henrik Sato-Lund",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Steady liner pilot",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Liner Pilot",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Calm and Steady",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Navy Retiree",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d3u3": false,
  "notes": "Liner Pilot: smooth flying. Highlights Fly, Operate, Focus.\nCalm and Steady: never panics. Highlights Focus, Notice, Influence.\nNavy Retiree: flew Alliance transports. Highlights Know, Fly, Shoot.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Liner Pilot) and Notice (Calm and Steady); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: turbulence. Fear: losing passengers. Desire: a peaceful retirement.",
  "a1n": "Navy Pension",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Navy Captain's Hat",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Navigation Charts",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Smooth Flying",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "Navigation",
  "s12": "d4",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d6",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Jade Tortoise",
  "shipModel": "Converted passenger liner",
  "shipCaptain": "Shirin Kazemi-Ling",
  "shipPort": "",
  "shipConcept": "A crew running passengers through dangerous space, and finding that every passenger has a story.",
  "engines": "d8",
  "hull": "d8",
  "systems": "d8",
  "roster": "Shirin Kazemi-Ling (Captain)\nHenrik Sato-Lund (Pilot)\nAurelia Ng (Mechanic)\nMarisol Etxeberria (Medic)\nKofi Branagh (Gunhand)",
  "cargo": "",
  "sd1n": "Converted Passenger Liner",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset from something a passenger said or brought aboard.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step up Hull when she keeps her passengers alive.",
  "sd1u3": false,
  "sd2n": "Every Passenger Has a Story",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when a passenger's secret comes out.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication a passenger brought aboard.",
  "sd2u3": false,
  "sd3n": "Passenger Deck",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems to keep a full passenger deck calm and breathing.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines on a dangerous route.",
  "sd3u3": false,
  "sa1n": "Passenger Deck with Sealed Cabins",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Passenger Manifest Archive",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Aurelia Ng": {
  "name": "Aurelia Ng",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Engineer who knows every pipe",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Liner Engineer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Perfectionist",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Craft: When you finish a piece of work, spend a Plot Point to turn it into a d6 Asset the crew can use this session.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Shipyard Brat",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Labor: Spend a Plot Point to double your Labor die when the whole crew pitches in behind you.",
  "d3u2": false,
  "d3t3": "Craft: Spend a Plot Point to step up your Craft die when you build or mend something from whatever is lying around.",
  "d3u3": false,
  "notes": "Liner Engineer: keeps the big ship running. Highlights Fix, Operate, Know.\nPerfectionist: everything must be right. Highlights Focus, Craft, Notice.\nShipyard Brat: grew up in a shipyard. Highlights Craft, Fix, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Liner Engineer) and Craft (Perfectionist); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: sabotage. Fear: a hull breach. Desire: to rebuild the Tortoise in shining brass.",
  "a1n": "Engineer's Kit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Liner Schematics",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d10",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Ship Systems",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Life Support",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Jade Tortoise",
  "shipModel": "Converted passenger liner",
  "shipCaptain": "Shirin Kazemi-Ling",
  "shipPort": "",
  "shipConcept": "A crew running passengers through dangerous space, and finding that every passenger has a story.",
  "engines": "d8",
  "hull": "d8",
  "systems": "d8",
  "roster": "Shirin Kazemi-Ling (Captain)\nHenrik Sato-Lund (Pilot)\nAurelia Ng (Mechanic)\nMarisol Etxeberria (Medic)\nKofi Branagh (Gunhand)",
  "cargo": "",
  "sd1n": "Converted Passenger Liner",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset from something a passenger said or brought aboard.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step up Hull when she keeps her passengers alive.",
  "sd1u3": false,
  "sd2n": "Every Passenger Has a Story",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when a passenger's secret comes out.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication a passenger brought aboard.",
  "sd2u3": false,
  "sd3n": "Passenger Deck",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems to keep a full passenger deck calm and breathing.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines on a dangerous route.",
  "sd3u3": false,
  "sa1n": "Passenger Deck with Sealed Cabins",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Passenger Manifest Archive",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Marisol Etxeberria": {
  "name": "Marisol Etxeberria",
  "role": "Medic",
  "home": "",
  "player": "",
  "concept": "Ship's doctor",
  "physical": "d6",
  "mental": "d10",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Doctor's bag (bandages, sutures, painkillers, antibiotics, stimulant hypos); clean gloves; field scanner; medical references on a slate.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Ship's Doctor",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Treat: Spend a Plot Point to step up your Treat die when you work under fire.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Kind Heart",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Mission Hospital Nurse",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d3u2": false,
  "d3t3": "Treat: When you step down an injury Complication, spend a Plot Point to step it down once more.",
  "d3u3": false,
  "notes": "Ship's Doctor: treats everyone aboard. Highlights Treat, Know, Influence.\nKind Heart: sits up all night with the sick. Highlights Treat, Influence, Focus.\nMission Hospital Nurse: worked among the poor. Highlights Treat, Survive, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Treat (Ship's Doctor) and Influence (Kind Heart); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested medic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: neglect. Fear: an epidemic aboard. Desire: to see everyone safe.",
  "a1n": "Mission Medicine Chest",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Mission Contacts",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "",
  "s7": "d10",
  "s7x": "Tropical Diseases",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "General Medicine",
  "s18": "d4",
  "s18x": "",
  "shipName": "Jade Tortoise",
  "shipModel": "Converted passenger liner",
  "shipCaptain": "Shirin Kazemi-Ling",
  "shipPort": "",
  "shipConcept": "A crew running passengers through dangerous space, and finding that every passenger has a story.",
  "engines": "d8",
  "hull": "d8",
  "systems": "d8",
  "roster": "Shirin Kazemi-Ling (Captain)\nHenrik Sato-Lund (Pilot)\nAurelia Ng (Mechanic)\nMarisol Etxeberria (Medic)\nKofi Branagh (Gunhand)",
  "cargo": "",
  "sd1n": "Converted Passenger Liner",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset from something a passenger said or brought aboard.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step up Hull when she keeps her passengers alive.",
  "sd1u3": false,
  "sd2n": "Every Passenger Has a Story",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when a passenger's secret comes out.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication a passenger brought aboard.",
  "sd2u3": false,
  "sd3n": "Passenger Deck",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems to keep a full passenger deck calm and breathing.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines on a dangerous route.",
  "sd3u3": false,
  "sa1n": "Passenger Deck with Sealed Cabins",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Passenger Manifest Archive",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Kofi Branagh": {
  "name": "Kofi Branagh",
  "role": "Gunhand",
  "home": "",
  "player": "",
  "concept": "Ship's security chief",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol and two spare clips; knife; armored vest; ammunition belt; field rations.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Security Chief",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "By the Book",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": false,
  "d2t3": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d2u3": false,
  "d3n": "Former Liner Security",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Move: Spend a Plot Point to reroll your Move die when you have room to run.",
  "d3u2": false,
  "d3t3": "Notice: Spend a Plot Point to step up your Notice die when you're looking for something someone tried to hide.",
  "d3u3": true,
  "notes": "Security Chief: protects the passengers. Highlights Shoot, Notice, Fight.\nBy the Book: follows procedure. Highlights Focus, Know, Influence.\nFormer Liner Security: did this on the big ships. Highlights Notice, Shoot, Move.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Shoot (Security Chief) and Notice (Former Liner Security); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested gunhand kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: troublemakers. Fear: a hijacking. Desire: to keep every passenger safe.",
  "a1n": "Stun Baton",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Liner Badge",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d6",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "Passengers",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Pistols",
  "s14": "d6",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d6",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Jade Tortoise",
  "shipModel": "Converted passenger liner",
  "shipCaptain": "Shirin Kazemi-Ling",
  "shipPort": "",
  "shipConcept": "A crew running passengers through dangerous space, and finding that every passenger has a story.",
  "engines": "d8",
  "hull": "d8",
  "systems": "d8",
  "roster": "Shirin Kazemi-Ling (Captain)\nHenrik Sato-Lund (Pilot)\nAurelia Ng (Mechanic)\nMarisol Etxeberria (Medic)\nKofi Branagh (Gunhand)",
  "cargo": "",
  "sd1n": "Converted Passenger Liner",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to create a d6 Asset from something a passenger said or brought aboard.",
  "sd1u2": true,
  "sd1t3": "Hull: Spend a Plot Point to step up Hull when she keeps her passengers alive.",
  "sd1u3": false,
  "sd2n": "Every Passenger Has a Story",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when a passenger's secret comes out.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step down a Complication a passenger brought aboard.",
  "sd2u3": false,
  "sd3n": "Passenger Deck",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Systems: Spend a Plot Point to double Systems to keep a full passenger deck calm and breathing.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines on a dangerous route.",
  "sd3u3": false,
  "sa1n": "Passenger Deck with Sealed Cabins",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Passenger Manifest Archive",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Wilhelmina \"Billie\" Ashford": {
  "name": "Wilhelmina \"Billie\" Ashford",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Smuggler queen",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Smuggler Queen",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d1u3": false,
  "d2n": "Ruthless Pragmatist",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Daughter of a Rim Trader",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Smuggler Queen: every contraband route is hers. Highlights Influence, Sneak, Trick.\nRuthless Pragmatist: does what must be done. Highlights Focus, Influence, Notice.\nDaughter of a Rim Trader: learned trade at her father's knee. Highlights Know, Influence, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Smuggler Queen) and Notice (Ruthless Pragmatist); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: Alliance tariffs. Fear: getting caught. Desire: to own every smuggling route on the Rim.",
  "a1n": "Smuggling Routes",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Black Market Contacts",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d6",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Negotiation",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d8",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "Bribery",
  "shipName": "Red Sparrow",
  "shipModel": "Modified smuggler",
  "shipCaptain": "Wilhelmina \"Billie\" Ashford",
  "shipPort": "",
  "shipConcept": "A crew running contraband to Rim worlds that need what the Alliance won't sell them.",
  "engines": "d10",
  "hull": "d6",
  "systems": "d8",
  "roster": "Wilhelmina \"Billie\" Ashford (Captain)\nHiroshi Okonjo (Pilot)\nAnya Sokolova (Mechanic)\nDante Moreno (Gunhand)\nLin Xiaoming (Grifter)",
  "cargo": "",
  "sd1n": "Modified Smuggler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to step up Systems when she's searched or scanned.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she runs from a patrol.",
  "sd1u3": false,
  "sd2n": "Known on the Rim",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to create a d6 Asset for a Rim world that welcomes her.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step up Hull when Alliance ships close in.",
  "sd2u3": false,
  "sd3n": "Blockade Runner's Burners",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines when she runs a blockade.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems against a scan.",
  "sd3u3": false,
  "sa1n": "Overcharged Burners",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Contraband Drop Points",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Hiroshi Okonjo": {
  "name": "Hiroshi Okonjo",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Blockade runner",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Blockade Runner",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Cool Head",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": false,
  "d2t3": "Fly: Spend a Plot Point to add the ship's Engines die to a roll that isn't about flying, because you know just where to put her.",
  "d2u3": true,
  "d3n": "Defected from the Alliance",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Operate: Spend a Plot Point to step up your Operate die when you use machinery you know well.",
  "d3u3": false,
  "notes": "Blockade Runner: dodges every patrol. Highlights Fly, Notice, Sneak.\nCool Head: calm under fire. Highlights Focus, Fly, Notice.\nDefected from the Alliance: flew patrols once. Highlights Know, Fly, Operate.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Blockade Runner) and Fly (Cool Head); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being called a traitor. Fear: Alliance patrols. Desire: to never be caught.",
  "a1n": "Alliance Patrol Schedules",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Lucky Flight Gloves",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Evasion",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d8",
  "s14x": "Running Dark",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Red Sparrow",
  "shipModel": "Modified smuggler",
  "shipCaptain": "Wilhelmina \"Billie\" Ashford",
  "shipPort": "",
  "shipConcept": "A crew running contraband to Rim worlds that need what the Alliance won't sell them.",
  "engines": "d10",
  "hull": "d6",
  "systems": "d8",
  "roster": "Wilhelmina \"Billie\" Ashford (Captain)\nHiroshi Okonjo (Pilot)\nAnya Sokolova (Mechanic)\nDante Moreno (Gunhand)\nLin Xiaoming (Grifter)",
  "cargo": "",
  "sd1n": "Modified Smuggler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to step up Systems when she's searched or scanned.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she runs from a patrol.",
  "sd1u3": false,
  "sd2n": "Known on the Rim",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to create a d6 Asset for a Rim world that welcomes her.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step up Hull when Alliance ships close in.",
  "sd2u3": false,
  "sd3n": "Blockade Runner's Burners",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines when she runs a blockade.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems against a scan.",
  "sd3u3": false,
  "sa1n": "Overcharged Burners",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Contraband Drop Points",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Anya Sokolova": {
  "name": "Anya Sokolova",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Smuggling engineer",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Smuggling Engineer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Craft: When you finish a piece of work, spend a Plot Point to turn it into a d6 Asset the crew can use this session.",
  "d1u3": false,
  "d2n": "Clever Hands",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Trick: When a con or sleight works, spend a Plot Point to create a d6 Asset from what you lifted or learned.",
  "d2u2": true,
  "d2t3": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d2u3": false,
  "d3n": "Grew Up on a Smuggling Barge",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Sneak: Spend a Plot Point to reroll your Sneak die when it's dark or crowded.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Smuggling Engineer: hides cargo in the walls. Highlights Fix, Craft, Sneak.\nClever Hands: always one trick ahead of the inspector. Highlights Trick, Know, Notice.\nGrew Up on a Smuggling Barge: knows every hidey-hole. Highlights Sneak, Fix, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Smuggling Engineer) and Trick (Clever Hands); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: Alliance inspectors. Fear: being found. Desire: to build the perfect hidden hold.",
  "a1n": "Measuring Tape and Chalk Kit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Engine Toolkit",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d10",
  "s0x": "Hidden Compartments",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Engines",
  "s4": "d4",
  "s4x": "",
  "s5": "d4",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d8",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "Red Sparrow",
  "shipModel": "Modified smuggler",
  "shipCaptain": "Wilhelmina \"Billie\" Ashford",
  "shipPort": "",
  "shipConcept": "A crew running contraband to Rim worlds that need what the Alliance won't sell them.",
  "engines": "d10",
  "hull": "d6",
  "systems": "d8",
  "roster": "Wilhelmina \"Billie\" Ashford (Captain)\nHiroshi Okonjo (Pilot)\nAnya Sokolova (Mechanic)\nDante Moreno (Gunhand)\nLin Xiaoming (Grifter)",
  "cargo": "",
  "sd1n": "Modified Smuggler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to step up Systems when she's searched or scanned.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she runs from a patrol.",
  "sd1u3": false,
  "sd2n": "Known on the Rim",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to create a d6 Asset for a Rim world that welcomes her.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step up Hull when Alliance ships close in.",
  "sd2u3": false,
  "sd3n": "Blockade Runner's Burners",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines when she runs a blockade.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems against a scan.",
  "sd3u3": false,
  "sa1n": "Overcharged Burners",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Contraband Drop Points",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Dante Moreno": {
  "name": "Dante Moreno",
  "role": "Gunhand",
  "home": "",
  "player": "",
  "concept": "Smuggler's muscle",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol and two spare clips; knife; armored vest; ammunition belt; field rations.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Hired Gun",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d1u2": true,
  "d1t3": "Fight: When you win a scuffle, spend a Plot Point to give your opponent a d6 Complication as well as taking them out of the fight.",
  "d1u3": false,
  "d2n": "Short Fuse",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d2u2": false,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Gang Enforcer",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Trick: Spend a Plot Point to reroll your Trick die when you have a second chance at the same lock or mark.",
  "d3u2": false,
  "d3t3": "Fight: Spend a Plot Point to step up your Fight die when you're outnumbered.",
  "d3u3": true,
  "notes": "Hired Gun: shoots first. Highlights Shoot, Fight, Notice.\nShort Fuse: quick to anger. Highlights Fight, Influence, Focus.\nGang Enforcer: ran with the Tong on Persephone. Highlights Fight, Trick, Influence.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Shoot (Hired Gun) and Fight (Gang Enforcer); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested gunhand kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: disrespect. Fear: his old gang. Desire: to leave the gang life behind.",
  "a1n": "Twin Pistols",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Gang Tattoos",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Old Gang Contacts",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "Knives",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Pistols",
  "s14": "d6",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d6",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "Red Sparrow",
  "shipModel": "Modified smuggler",
  "shipCaptain": "Wilhelmina \"Billie\" Ashford",
  "shipPort": "",
  "shipConcept": "A crew running contraband to Rim worlds that need what the Alliance won't sell them.",
  "engines": "d10",
  "hull": "d6",
  "systems": "d8",
  "roster": "Wilhelmina \"Billie\" Ashford (Captain)\nHiroshi Okonjo (Pilot)\nAnya Sokolova (Mechanic)\nDante Moreno (Gunhand)\nLin Xiaoming (Grifter)",
  "cargo": "",
  "sd1n": "Modified Smuggler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to step up Systems when she's searched or scanned.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she runs from a patrol.",
  "sd1u3": false,
  "sd2n": "Known on the Rim",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to create a d6 Asset for a Rim world that welcomes her.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step up Hull when Alliance ships close in.",
  "sd2u3": false,
  "sd3n": "Blockade Runner's Burners",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines when she runs a blockade.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems against a scan.",
  "sd3u3": false,
  "sa1n": "Overcharged Burners",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Contraband Drop Points",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Lin Xiaoming": {
  "name": "Lin Xiaoming",
  "role": "Grifter",
  "home": "",
  "player": "",
  "concept": "Fixer and middleman",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Two good suits and one bad one; deck of cards; spare ident papers; pocket recorder; hold-out derringer.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Fixer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Smooth Talker",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d2u2": true,
  "d2t3": "Trick: Spend a Plot Point to reroll your Trick die when you have a second chance at the same lock or mark.",
  "d2u3": false,
  "d3n": "Raised in the Black Market",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Trick: Spend a Plot Point to step up your Trick die when the mark trusts you.",
  "d3u3": false,
  "notes": "Fixer: finds buyers and sellers. Highlights Influence, Know, Notice.\nSmooth Talker: talks his way out of anything. Highlights Influence, Perform, Trick.\nRaised in the Black Market: knows every dealer. Highlights Know, Trick, Influence.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Fixer) and Perform (Smooth Talker); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested grifter kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being double-crossed. Fear: being caught. Desire: to run the biggest black market on the Rim.",
  "a1n": "Black Market Ledger",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Fixer's Phone",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d4",
  "s5x": "",
  "s6": "d10",
  "s6x": "Fast Talk",
  "s7": "d10",
  "s7x": "Black Market",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d10",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d10",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d10",
  "s18x": "",
  "shipName": "Red Sparrow",
  "shipModel": "Modified smuggler",
  "shipCaptain": "Wilhelmina \"Billie\" Ashford",
  "shipPort": "",
  "shipConcept": "A crew running contraband to Rim worlds that need what the Alliance won't sell them.",
  "engines": "d10",
  "hull": "d6",
  "systems": "d8",
  "roster": "Wilhelmina \"Billie\" Ashford (Captain)\nHiroshi Okonjo (Pilot)\nAnya Sokolova (Mechanic)\nDante Moreno (Gunhand)\nLin Xiaoming (Grifter)",
  "cargo": "",
  "sd1n": "Modified Smuggler",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Systems: Spend a Plot Point to step up Systems when she's searched or scanned.",
  "sd1u2": true,
  "sd1t3": "Engines: Spend a Plot Point to double Engines when she runs from a patrol.",
  "sd1u3": false,
  "sd2n": "Known on the Rim",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to create a d6 Asset for a Rim world that welcomes her.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to step up Hull when Alliance ships close in.",
  "sd2u3": false,
  "sd3n": "Blockade Runner's Burners",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines when she runs a blockade.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to reroll Systems against a scan.",
  "sd3u3": false,
  "sa1n": "Overcharged Burners",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Contraband Drop Points",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Josiah Kariuki": {
  "name": "Josiah Kariuki",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Ex-army captain",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Born Leader",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Shoot: When you hit, spend a Plot Point to step up the Complication you inflict.",
  "d1u3": false,
  "d2n": "Gruff but Fair",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": false,
  "d2t3": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d2u3": false,
  "d3n": "Army Veteran",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d3u2": false,
  "d3t3": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d3u3": true,
  "notes": "Born Leader: the crew follows him. Highlights Influence, Focus, Shoot.\nGruff but Fair: doesn't play favorites. Highlights Influence, Notice, Know.\nArmy Veteran: served in the Unification War. Highlights Shoot, Survive, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Born Leader) and Shoot (Army Veteran); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: disloyalty. Fear: losing a crewmate. Desire: to find a home for the crew.",
  "a1n": "Army Pistol",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Unification War Medal",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "Old Unit Friends",
  "a3d": "d6",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d6",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d8",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Command",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Pistols",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Far Horizon",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Josiah Kariuki",
  "shipPort": "",
  "shipConcept": "A freight crew who all signed on for different reasons and stayed for each other.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Josiah Kariuki (Captain)\nAlejandra Voss (Pilot)\nMbali Dlamini (Mechanic)\nDr. Lucien Marchetti (Medic)\nKaito Delgado (Gunhand)\nGrace Ifeoma Holt (Companion)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Home for Strays",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when the whole crew is aboard.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a crewmate's personal corner of the ship.",
  "sd2u3": false,
  "sd3n": "Long-Haul Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines on a long haul.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to step down a supplies Complication.",
  "sd3u3": false,
  "sa1n": "Long-Haul Fuel Tanks",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Common Room Galley",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Alejandra Voss": {
  "name": "Alejandra Voss",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Former air-show stunt pilot",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Stunt Pilot",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Move: When you dodge an attack, spend a Plot Point to create a d6 Asset for the cover or position you reached.",
  "d1u3": false,
  "d2n": "Show-Off",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d2u2": false,
  "d2t3": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d2u3": false,
  "d3n": "Air Show Star",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Fly: When you fly somewhere nobody sane would, spend a Plot Point to double your Fly die.",
  "d3u3": true,
  "notes": "Stunt Pilot: flies impossible maneuvers. Highlights Fly, Move, Perform.\nShow-Off: loves an audience. Highlights Perform, Influence, Move.\nAir Show Star: famous on three moons. Highlights Influence, Know, Fly.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Stunt Pilot) and Fly (Air Show Star); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being grounded. Fear: losing her nerve. Desire: to fly the fastest ship in the 'Verse.",
  "a1n": "Air Show Trophies",
  "a1d": "d6",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Air-Show Rival",
  "a2d": "d8",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Stunt Flying",
  "s5": "d4",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d10",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d8",
  "s12x": "Showmanship",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Far Horizon",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Josiah Kariuki",
  "shipPort": "",
  "shipConcept": "A freight crew who all signed on for different reasons and stayed for each other.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Josiah Kariuki (Captain)\nAlejandra Voss (Pilot)\nMbali Dlamini (Mechanic)\nDr. Lucien Marchetti (Medic)\nKaito Delgado (Gunhand)\nGrace Ifeoma Holt (Companion)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Home for Strays",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when the whole crew is aboard.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a crewmate's personal corner of the ship.",
  "sd2u3": false,
  "sd3n": "Long-Haul Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines on a long haul.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to step down a supplies Complication.",
  "sd3u3": false,
  "sa1n": "Long-Haul Fuel Tanks",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Common Room Galley",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Mbali Dlamini": {
  "name": "Mbali Dlamini",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Self-taught engineer",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Self-Taught Mechanic",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Endlessly Curious",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Craft: When you finish a piece of work, spend a Plot Point to turn it into a d6 Asset the crew can use this session.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "Junkyard Kid",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Labor: Spend a Plot Point to double your Labor die when the whole crew pitches in behind you.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Self-Taught Mechanic: learned from manuals. Highlights Fix, Know, Operate.\nEndlessly Curious: takes everything apart. Highlights Notice, Know, Craft.\nJunkyard Kid: grew up among scrap. Highlights Craft, Labor, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Self-Taught Mechanic) and Craft (Endlessly Curious); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: broken machines. Fear: the engine dying. Desire: to understand everything.",
  "a1n": "Toolbox Made of Scrap",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Engine Manuals",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d10",
  "s0x": "Spare Parts",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Engines",
  "s4": "d4",
  "s4x": "",
  "s5": "d4",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d8",
  "s10x": "",
  "s11": "d10",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d6",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Far Horizon",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Josiah Kariuki",
  "shipPort": "",
  "shipConcept": "A freight crew who all signed on for different reasons and stayed for each other.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Josiah Kariuki (Captain)\nAlejandra Voss (Pilot)\nMbali Dlamini (Mechanic)\nDr. Lucien Marchetti (Medic)\nKaito Delgado (Gunhand)\nGrace Ifeoma Holt (Companion)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Home for Strays",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when the whole crew is aboard.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a crewmate's personal corner of the ship.",
  "sd2u3": false,
  "sd3n": "Long-Haul Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines on a long haul.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to step down a supplies Complication.",
  "sd3u3": false,
  "sa1n": "Long-Haul Fuel Tanks",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Common Room Galley",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Dr. Lucien Marchetti": {
  "name": "Dr. Lucien Marchetti",
  "role": "Medic",
  "home": "",
  "player": "",
  "concept": "Ship's doctor",
  "physical": "d6",
  "mental": "d10",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Doctor's bag (bandages, sutures, painkillers, antibiotics, stimulant hypos); clean gloves; field scanner; medical references on a slate.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Ship's Doctor",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Treat: Spend a Plot Point to step up your Treat die when you work under fire.",
  "d1u2": true,
  "d1t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d1u3": false,
  "d2n": "Quiet Observer",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Former Prison Doctor",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d3u2": false,
  "d3t3": "Treat: When you step down an injury Complication, spend a Plot Point to step it down once more.",
  "d3u3": false,
  "notes": "Ship's Doctor: keeps the crew alive. Highlights Treat, Know, Focus.\nQuiet Observer: sees everything. Highlights Notice, Focus, Influence.\nFormer Prison Doctor: patched up convicts. Highlights Treat, Survive, Know.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Treat (Ship's Doctor) and Notice (Quiet Observer); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested medic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: cruelty. Fear: losing a patient. Desire: to run a real hospital.",
  "a1n": "Prison Doctor's Bag",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Prison Contacts",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d10",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "Poisons",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "Surgery",
  "s18": "d4",
  "s18x": "",
  "shipName": "Far Horizon",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Josiah Kariuki",
  "shipPort": "",
  "shipConcept": "A freight crew who all signed on for different reasons and stayed for each other.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Josiah Kariuki (Captain)\nAlejandra Voss (Pilot)\nMbali Dlamini (Mechanic)\nDr. Lucien Marchetti (Medic)\nKaito Delgado (Gunhand)\nGrace Ifeoma Holt (Companion)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Home for Strays",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when the whole crew is aboard.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a crewmate's personal corner of the ship.",
  "sd2u3": false,
  "sd3n": "Long-Haul Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines on a long haul.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to step down a supplies Complication.",
  "sd3u3": false,
  "sa1n": "Long-Haul Fuel Tanks",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Common Room Galley",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Kaito Delgado": {
  "name": "Kaito Delgado",
  "role": "Gunhand",
  "home": "",
  "player": "",
  "concept": "Mercenary",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol and two spare clips; knife; armored vest; ammunition belt; field rations.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Mercenary",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d1u2": true,
  "d1t3": "Fight: When you win a scuffle, spend a Plot Point to give your opponent a d6 Complication as well as taking them out of the fight.",
  "d1u3": false,
  "d2n": "Cynical",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Lost His Unit",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Sneak: Spend a Plot Point to reroll your Sneak die when it's dark or crowded.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Mercenary: fights for pay. Highlights Shoot, Fight, Notice.\nCynical: expects the worst. Highlights Focus, Notice, Trick.\nLost His Unit: the only survivor of an ambush. Highlights Survive, Shoot, Sneak.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Shoot (Mercenary) and Notice (Cynical); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested gunhand kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: betrayal. Fear: another ambush. Desire: to find who betrayed his unit.",
  "a1n": "Old Unit Rifle",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Combat Knife",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "Knives",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Rifles",
  "s14": "d8",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d6",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "Far Horizon",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Josiah Kariuki",
  "shipPort": "",
  "shipConcept": "A freight crew who all signed on for different reasons and stayed for each other.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Josiah Kariuki (Captain)\nAlejandra Voss (Pilot)\nMbali Dlamini (Mechanic)\nDr. Lucien Marchetti (Medic)\nKaito Delgado (Gunhand)\nGrace Ifeoma Holt (Companion)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Home for Strays",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when the whole crew is aboard.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a crewmate's personal corner of the ship.",
  "sd2u3": false,
  "sd3n": "Long-Haul Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines on a long haul.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to step down a supplies Complication.",
  "sd3u3": false,
  "sa1n": "Long-Haul Fuel Tanks",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Common Room Galley",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Grace Ifeoma Holt": {
  "name": "Grace Ifeoma Holt",
  "role": "Companion",
  "home": "",
  "player": "",
  "concept": "Companion who joined for adventure",
  "physical": "d6",
  "mental": "d8",
  "social": "d10",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Fine gowns and a traveling wardrobe; tea service; Guild-standard cosmetics; private correspondence; a small, elegant knife.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Registered Companion",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Influence: Spend a Plot Point to step up your Influence die when you're bargaining from a weak position.",
  "d1u2": true,
  "d1t3": "Perform: When you hold a crowd's attention, spend a Plot Point to create a d6 Distraction Asset a crewmate can use.",
  "d1u3": false,
  "d2n": "Adventurous Spirit",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Move: Spend a Plot Point to reroll your Move die when you have room to run.",
  "d2u3": false,
  "d3n": "Sihnon Born",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Influence: When you win someone over, spend a Plot Point to make them a d6 Asset for the rest of the session.",
  "d3u3": false,
  "notes": "Registered Companion: social grace and connections. Highlights Influence, Perform, Know.\nAdventurous Spirit: bored of the Guild house. Highlights Move, Notice, Perform.\nSihnon Born: trained in the finest Guild house. Highlights Know, Influence, Perform.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Influence (Registered Companion) and Notice (Adventurous Spirit); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested companion kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: rudeness. Fear: being bored. Desire: to see every corner of the 'Verse.",
  "a1n": "Guild Contacts",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Her Shuttle",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d10",
  "s6x": "Persuasion",
  "s7": "d10",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d4",
  "s11x": "",
  "s12": "d10",
  "s12x": "Music",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d8",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Far Horizon",
  "shipModel": "Firefly-class transport",
  "shipCaptain": "Josiah Kariuki",
  "shipPort": "",
  "shipConcept": "A freight crew who all signed on for different reasons and stayed for each other.",
  "engines": "d8",
  "hull": "d10",
  "systems": "d6",
  "roster": "Josiah Kariuki (Captain)\nAlejandra Voss (Pilot)\nMbali Dlamini (Mechanic)\nDr. Lucien Marchetti (Medic)\nKaito Delgado (Gunhand)\nGrace Ifeoma Holt (Companion)",
  "cargo": "",
  "sd1n": "Firefly-class Transport",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she takes a beating and keeps flying.",
  "sd1u2": true,
  "sd1t3": "Engines: When the mechanic rolls Fix on her, spend a Plot Point to add a d6 for a part from her own spares.",
  "sd1u3": false,
  "sd2n": "Home for Strays",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Hull: Spend a Plot Point to step up Hull when the whole crew is aboard.",
  "sd2u2": true,
  "sd2t3": "Systems: Spend a Plot Point to create a d6 Asset for a crewmate's personal corner of the ship.",
  "sd2u3": false,
  "sd3n": "Long-Haul Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Engines: Spend a Plot Point to double Engines on a long haul.",
  "sd3u2": false,
  "sd3t3": "Systems: Spend a Plot Point to step down a supplies Complication.",
  "sd3u3": false,
  "sa1n": "Long-Haul Fuel Tanks",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Common Room Galley",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Reza Farahani": {
  "name": "Reza Farahani",
  "role": "Captain",
  "home": "",
  "player": "",
  "concept": "Treasure hunter",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol; long coat; the ship's papers and manifests; personal comm unit; a captain's ledger of debts and favors.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Treasure Hunter",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Obsessed",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": false,
  "d2t3": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d2u3": true,
  "d3n": "Son of a Salvager",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Fix: Spend a Plot Point to create a d6 Jury-Rigged Asset that lasts until the end of the scene.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Treasure Hunter: follows the legends. Highlights Know, Notice, Influence.\nObsessed: the lost ship is all he thinks about. Highlights Focus, Know, Notice.\nSon of a Salvager: his father searched too. Highlights Fix, Survive, Operate.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Know (Treasure Hunter) and Know (Obsessed); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested captain kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: claim-jumpers. Fear: the treasure being a myth. Desire: to find the lost ship.",
  "a1n": "Father's Treasure Map",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Salvage Logs",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d8",
  "s3x": "",
  "s4": "d6",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "Lost Ships",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "Clues",
  "s11": "d8",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Steel Magpie",
  "shipModel": "Salvage tug",
  "shipCaptain": "Reza Farahani",
  "shipPort": "",
  "shipConcept": "A salvage company that grew into a full crew, chasing the legend of a lost Alliance treasure ship.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Reza Farahani (Captain)\nZara Mutua (Pilot)\nWendell Briggs (Mechanic)\nLeilani Kahale (Medic)\nRamón Kasprzak (Gunhand)\nPenelope Nakashima (Cortex Tech)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Chasing a Legend",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when following a clue to the lost treasure ship.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset from a rumor heard at port.",
  "sd2u3": false,
  "sd3n": "Salvage Company Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she works a big wreck.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when a rival crew races her to a claim.",
  "sd3u3": false,
  "sa1n": "Salvage Drones",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Treasure-Ship Star Charts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Zara Mutua": {
  "name": "Zara Mutua",
  "role": "Pilot",
  "home": "",
  "player": "",
  "concept": "Salvage pilot",
  "physical": "d10",
  "mental": "d8",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Flight jacket and headset; pocket nav slate with saved charts; emergency beacon; multitool; a lucky charm on the console.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Salvage Pilot",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fly: Spend a Plot Point to step up your Fly die when you're being chased.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Daredevil",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Move: When you dodge an attack, spend a Plot Point to create a d6 Asset for the cover or position you reached.",
  "d2u2": false,
  "d2t3": "Perform: Spend a Plot Point to double your Perform die when you play a part you've rehearsed.",
  "d2u3": false,
  "d3n": "Debris Field Kid",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Survive: Spend a Plot Point to create a d6 Asset for shelter, water or a safe path you found.",
  "d3u2": false,
  "d3t3": "Fly: When you fly somewhere nobody sane would, spend a Plot Point to double your Fly die.",
  "d3u3": true,
  "notes": "Salvage Pilot: flies through debris fields. Highlights Fly, Notice, Operate.\nDaredevil: takes crazy risks. Highlights Move, Fly, Perform.\nDebris Field Kid: grew up dodging junk. Highlights Survive, Fly, Move.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fly (Salvage Pilot) and Fly (Debris Field Kid); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested pilot kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: being told no. Fear: crashing. Desire: to fly through the Drift.",
  "a1n": "Debris-Field Charts",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Lucky Helmet",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d6",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d10",
  "s4x": "Debris Fields",
  "s5": "d4",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d8",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Scanners",
  "s12": "d8",
  "s12x": "",
  "s13": "d6",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d6",
  "s18x": "",
  "shipName": "Steel Magpie",
  "shipModel": "Salvage tug",
  "shipCaptain": "Reza Farahani",
  "shipPort": "",
  "shipConcept": "A salvage company that grew into a full crew, chasing the legend of a lost Alliance treasure ship.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Reza Farahani (Captain)\nZara Mutua (Pilot)\nWendell Briggs (Mechanic)\nLeilani Kahale (Medic)\nRamón Kasprzak (Gunhand)\nPenelope Nakashima (Cortex Tech)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Chasing a Legend",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when following a clue to the lost treasure ship.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset from a rumor heard at port.",
  "sd2u3": false,
  "sd3n": "Salvage Company Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she works a big wreck.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when a rival crew races her to a claim.",
  "sd3u3": false,
  "sa1n": "Salvage Drones",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Treasure-Ship Star Charts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Wendell Briggs": {
  "name": "Wendell Briggs",
  "role": "Mechanic",
  "home": "",
  "player": "",
  "concept": "Salvage engineer",
  "physical": "d8",
  "mental": "d10",
  "social": "d6",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Tool belt (wrenches, spanners, sealant, wire); work coveralls; welding goggles; spare fuses and couplings; handheld diagnostic light.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Salvage Engineer",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Fix: Spend a Plot Point to step up your Fix die when you work against the clock.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Pessimist",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Old Salvage Hand",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Labor: Spend a Plot Point to step up your Labor die when you lift, haul or dig past the point of exhaustion.",
  "d3u3": false,
  "notes": "Salvage Engineer: strips wrecks for parts. Highlights Fix, Operate, Craft.\nPessimist: expects every wreck to be a trap. Highlights Notice, Focus, Survive.\nOld Salvage Hand: thirty years on the job. Highlights Fix, Know, Labor.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Fix (Salvage Engineer) and Notice (Pessimist); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested mechanic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: rushed jobs. Fear: dying in a wreck. Desire: to retire.",
  "a1n": "Salvage Toolkit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Old Salvager's Lore",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d8",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d10",
  "s3x": "Salvage",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d8",
  "s7x": "",
  "s8": "d8",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Salvage Gear",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d4",
  "s18x": "",
  "shipName": "Steel Magpie",
  "shipModel": "Salvage tug",
  "shipCaptain": "Reza Farahani",
  "shipPort": "",
  "shipConcept": "A salvage company that grew into a full crew, chasing the legend of a lost Alliance treasure ship.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Reza Farahani (Captain)\nZara Mutua (Pilot)\nWendell Briggs (Mechanic)\nLeilani Kahale (Medic)\nRamón Kasprzak (Gunhand)\nPenelope Nakashima (Cortex Tech)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Chasing a Legend",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when following a clue to the lost treasure ship.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset from a rumor heard at port.",
  "sd2u3": false,
  "sd3n": "Salvage Company Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she works a big wreck.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when a rival crew races her to a claim.",
  "sd3u3": false,
  "sa1n": "Salvage Drones",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Treasure-Ship Star Charts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Leilani Kahale": {
  "name": "Leilani Kahale",
  "role": "Medic",
  "home": "",
  "player": "",
  "concept": "Salvage medic",
  "physical": "d8",
  "mental": "d8",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Doctor's bag (bandages, sutures, painkillers, antibiotics, stimulant hypos); clean gloves; field scanner; medical references on a slate.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Salvage Medic",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Treat: Spend a Plot Point to step up your Treat die when you work under fire.",
  "d1u2": true,
  "d1t3": "Survive: When the crew runs short of food, air or water, spend a Plot Point to step down that Complication.",
  "d1u3": false,
  "d2n": "Calm as Still Water",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d2u2": true,
  "d2t3": "Focus: Spend a Plot Point to reroll your Focus die when you've had a quiet moment to prepare.",
  "d2u3": false,
  "d3n": "Island Moon Healer",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Know: Spend a Plot Point to reroll your Know die when you have time to look it up on the Cortex.",
  "d3u2": false,
  "d3t3": "Craft: Spend a Plot Point to step up your Craft die when you build or mend something from whatever is lying around.",
  "d3u3": false,
  "notes": "Salvage Medic: treats vacuum injuries. Highlights Treat, Survive, Focus.\nCalm as Still Water: her voice slows everyone down. Highlights Focus, Notice, Influence.\nIsland Moon Healer: learned healing from her grandmother. Highlights Treat, Know, Craft.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Treat (Salvage Medic) and Notice (Calm as Still Water); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested medic kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: recklessness. Fear: losing a crewmate in the black. Desire: to heal everyone.",
  "a1n": "Medical Kit",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Grandmother's Herbs",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d6",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "Herbal Remedies",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d6",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d4",
  "s14x": "",
  "s15": "d8",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d10",
  "s17x": "Decompression",
  "s18": "d4",
  "s18x": "",
  "shipName": "Steel Magpie",
  "shipModel": "Salvage tug",
  "shipCaptain": "Reza Farahani",
  "shipPort": "",
  "shipConcept": "A salvage company that grew into a full crew, chasing the legend of a lost Alliance treasure ship.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Reza Farahani (Captain)\nZara Mutua (Pilot)\nWendell Briggs (Mechanic)\nLeilani Kahale (Medic)\nRamón Kasprzak (Gunhand)\nPenelope Nakashima (Cortex Tech)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Chasing a Legend",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when following a clue to the lost treasure ship.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset from a rumor heard at port.",
  "sd2u3": false,
  "sd3n": "Salvage Company Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she works a big wreck.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when a rival crew races her to a claim.",
  "sd3u3": false,
  "sa1n": "Salvage Drones",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Treasure-Ship Star Charts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Ramón Kasprzak": {
  "name": "Ramón Kasprzak",
  "role": "Gunhand",
  "home": "",
  "player": "",
  "concept": "Salvage guard",
  "physical": "d10",
  "mental": "d6",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Holstered pistol and two spare clips; knife; armored vest; ammunition belt; field rations.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Salvage Guard",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Shoot: Spend a Plot Point to step up your Shoot die when you take careful aim.",
  "d1u2": true,
  "d1t3": "Notice: When you spot trouble before it starts, spend a Plot Point to create a d6 Asset that names the danger.",
  "d1u3": false,
  "d2n": "Suspicious",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Sneak: Spend a Plot Point to reroll your Sneak die when it's dark or crowded.",
  "d2u3": false,
  "d3n": "Ex-Pirate",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Trick: Spend a Plot Point to reroll your Trick die when you have a second chance at the same lock or mark.",
  "d3u2": false,
  "d3t3": "Survive: Spend a Plot Point to step up your Survive die out in the wild or on a dead ship.",
  "d3u3": false,
  "notes": "Salvage Guard: protects the claim. Highlights Shoot, Notice, Fight.\nSuspicious: counts the exits, then the crew. Highlights Notice, Focus, Sneak.\nEx-Pirate: used to steal salvage. Highlights Trick, Shoot, Survive.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Shoot (Salvage Guard) and Focus (Suspicious); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested gunhand kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: pirates. Fear: his past catching up. Desire: to protect the crew.",
  "a1n": "Long Rifle",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Pirate Contacts",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d10",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d8",
  "s5x": "",
  "s6": "d4",
  "s6x": "",
  "s7": "d4",
  "s7x": "",
  "s8": "d4",
  "s8x": "",
  "s9": "d6",
  "s9x": "",
  "s10": "d10",
  "s10x": "Ambushes",
  "s11": "d4",
  "s11x": "",
  "s12": "d4",
  "s12x": "",
  "s13": "d10",
  "s13x": "Rifles",
  "s14": "d8",
  "s14x": "",
  "s15": "d6",
  "s15x": "",
  "s16": "d6",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "Steel Magpie",
  "shipModel": "Salvage tug",
  "shipCaptain": "Reza Farahani",
  "shipPort": "",
  "shipConcept": "A salvage company that grew into a full crew, chasing the legend of a lost Alliance treasure ship.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Reza Farahani (Captain)\nZara Mutua (Pilot)\nWendell Briggs (Mechanic)\nLeilani Kahale (Medic)\nRamón Kasprzak (Gunhand)\nPenelope Nakashima (Cortex Tech)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Chasing a Legend",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when following a clue to the lost treasure ship.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset from a rumor heard at port.",
  "sd2u3": false,
  "sd3n": "Salvage Company Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she works a big wreck.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when a rival crew races her to a claim.",
  "sd3u3": false,
  "sa1n": "Salvage Drones",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Treasure-Ship Star Charts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 },
 "Penelope Nakashima": {
  "name": "Penelope Nakashima",
  "role": "Cortex Tech",
  "home": "",
  "player": "",
  "concept": "Researcher and archivist",
  "physical": "d6",
  "mental": "d10",
  "social": "d8",
  "pp": "1",
  "bdh": "None yet",
  "gear": "Cortex slate; tool roll for electronics; signal scanner; spare data sticks; a coat full of cables and adapters.",
  "advance": "New crew member: no advancements taken yet.",
  "d1n": "Archivist",
  "d1d": "d8",
  "d1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d1u1": true,
  "d1t2": "Know: Spend a Plot Point to step up your Know die when you recall something about a place, law or people.",
  "d1u2": true,
  "d1t3": "Operate: When you get a system to do something it wasn't built for, spend a Plot Point to double your Operate die.",
  "d1u3": false,
  "d2n": "Bookworm",
  "d2d": "d8",
  "d2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d2u1": true,
  "d2t2": "Focus: When you would take a fear or panic Complication, spend a Plot Point to step it down before it lands.",
  "d2u2": true,
  "d2t3": "Notice: Spend a Plot Point to reroll your Notice die when you study a person or place for a while.",
  "d2u3": false,
  "d3n": "University Dropout",
  "d3d": "d8",
  "d3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "d3u1": true,
  "d3t2": "Influence: Spend a Plot Point to double your Influence die when you speak for the whole crew.",
  "d3u2": false,
  "d3t3": "Know: When you share a useful fact, spend a Plot Point to create a d6 Asset another crew member can use.",
  "d3u3": false,
  "notes": "Archivist: finds forgotten records. Highlights Know, Operate, Notice.\nBookworm: happiest in a dusty archive. Highlights Know, Focus, Notice.\nUniversity Dropout: left to chase legends. Highlights Know, Influence, Operate.\n\nSuggested for play: each Distinction now has two more triggers written from its highlighted Skills (GM choice: swap in corebook triggers if you prefer). Besides the three Plot Point triggers, two start unlocked, the ones on the best Skills: Know (Archivist) and Focus (Bookworm); the rest unlock through advancement. Big Damn Hero dice start empty and are earned in play. Gear is a suggested cortex tech kit; ordinary gear has no die, so spend a Plot Point to make it a d6 Asset when it matters. Budgets checked: Attributes d8 with one step up and one down (or all d8); highlighted Skills stepped up plus nine more steps, none above d10; Specialties and Signature Assets spend exactly five points. Ship page: Engines, Hull and Systems, three ship Distinctions (Class, History, Customization) with the Class and History triggers unlocked, and two d6 Signature Assets are suggested for her make and story (GM choice).",
  "history": "Hooks. Anger: lost knowledge. Fear: burned archives. Desire: to find the truth of the treasure ship.",
  "a1n": "Archive Access Codes",
  "a1d": "d8",
  "c1n": "",
  "c1d": "",
  "a2n": "Old University Contacts",
  "a2d": "d6",
  "c2n": "",
  "c2d": "",
  "a3n": "",
  "a3d": "",
  "c3n": "",
  "c3d": "",
  "a4n": "",
  "a4d": "",
  "c4n": "",
  "c4d": "",
  "s0": "d4",
  "s0x": "",
  "s1": "d4",
  "s1x": "",
  "s2": "d4",
  "s2x": "",
  "s3": "d4",
  "s3x": "",
  "s4": "d4",
  "s4x": "",
  "s5": "d10",
  "s5x": "",
  "s6": "d8",
  "s6x": "",
  "s7": "d10",
  "s7x": "History",
  "s8": "d4",
  "s8x": "",
  "s9": "d4",
  "s9x": "",
  "s10": "d10",
  "s10x": "",
  "s11": "d10",
  "s11x": "Cortex Archives",
  "s12": "d4",
  "s12x": "",
  "s13": "d4",
  "s13x": "",
  "s14": "d8",
  "s14x": "",
  "s15": "d4",
  "s15x": "",
  "s16": "d4",
  "s16x": "",
  "s17": "d4",
  "s17x": "",
  "s18": "d8",
  "s18x": "",
  "shipName": "Steel Magpie",
  "shipModel": "Salvage tug",
  "shipCaptain": "Reza Farahani",
  "shipPort": "",
  "shipConcept": "A salvage company that grew into a full crew, chasing the legend of a lost Alliance treasure ship.",
  "engines": "d6",
  "hull": "d10",
  "systems": "d8",
  "roster": "Reza Farahani (Captain)\nZara Mutua (Pilot)\nWendell Briggs (Mechanic)\nLeilani Kahale (Medic)\nRamón Kasprzak (Gunhand)\nPenelope Nakashima (Cortex Tech)",
  "cargo": "",
  "sd1n": "Salvage Tug",
  "sd1d": "d8",
  "sd1t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd1u1": true,
  "sd1t2": "Hull: Spend a Plot Point to step up Hull when she grapples, tows or pushes something bigger than her.",
  "sd1u2": true,
  "sd1t3": "Systems: Spend a Plot Point to create a d6 Asset for a sensor sweep of a wreck.",
  "sd1u3": false,
  "sd2n": "Chasing a Legend",
  "sd2d": "d8",
  "sd2t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd2u1": true,
  "sd2t2": "Systems: Spend a Plot Point to step up Systems when following a clue to the lost treasure ship.",
  "sd2u2": true,
  "sd2t3": "Hull: Spend a Plot Point to create a d6 Asset from a rumor heard at port.",
  "sd2u3": false,
  "sd3n": "Salvage Company Fit-Out",
  "sd3d": "d8",
  "sd3t1": "Gain a Plot Point when you switch out this Distinction's d8 for a d4.",
  "sd3u1": true,
  "sd3t2": "Hull: Spend a Plot Point to double Hull when she works a big wreck.",
  "sd3u2": false,
  "sd3t3": "Engines: Spend a Plot Point to reroll Engines when a rival crew races her to a claim.",
  "sd3u3": false,
  "sa1n": "Salvage Drones",
  "sa1d": "d6",
  "sc1n": "",
  "sc1d": "",
  "sa2n": "Treasure-Ship Star Charts",
  "sa2d": "d6",
  "sc2n": "",
  "sc2d": "",
  "sa3n": "",
  "sa3d": "",
  "sc3n": "",
  "sc3d": "",
  "sa4n": "",
  "sa4d": "",
  "sc4n": "",
  "sc4d": ""
 }
}
